Joint Resource Allocation and Task Slicing for Mobile Multimedia Computing in Edge-based Autonomous Systems

Mobile multimedia applications such as real-time video processing, augmented reality, and mobile gaming have raised high requirements for low latency and high efficiency. Edge-based autonomous systems have become a key technology for processing these application tasks. This paper focuses on joint resource allocation and task slicing for mobile multimedia computing in edge-based autonomous systems. We propose an efficient resource allocation and task slicing strategy, aiming at the optimization of the overall utility of both edge servers and mobile devices simultaneously. We transform the resource allocation problem into resource pricing and purchasing behaviors. We present a Stackelberg game model, and prove theorems for the existence of equilibrium and optimality. Based on the theorems, we design an algorithm namely G-RPTSS for resource purchasing and computation task slicing. Then, we employ Deep Reinforcement Learning (DRL) techniques in resource pricing, and propose the DRL-ESRP algorithm which is capable of adaptively responding to dynamic computational scenarios in edge-based autonomous systems. Our scheme leverages the DRL technique for autonomous learning and policy adjustment. Simulation experiments, based on real-world scenario data, demonstrate the superior of our approach in learning efficiency and performance advantages to existing both non-DRL and other DRL algorithms.

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Publication Details

Journal
ACM Transactions on Autonomous and Adaptive Systems
Published
2026-03-02
DOI
https://doi.org/10.1145/3797153
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
0.00
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article

Joint Resource Allocation and Task Slicing for Mobile Multimedia Computing in Edge-based Autonomous Systems

Jiwei Huang, Yajing Leng, Ying Chen, Jiazhu Bao et al.
ACM Transactions on Autonomous and Adaptive Systems
IoT and Edge/Fog Computing
article

Joint Resource Allocation and Task Slicing for Mobile Multimedia Computing in Edge-based Autonomous Systems

Jiwei Huang, Yajing Leng, Ying Chen, Jiazhu Bao, Songyuan Li
article en

Abstract

Mobile multimedia applications such as real-time video processing, augmented reality, and mobile gaming have raised high requirements for low latency and high efficiency. Edge-based autonomous systems have become a key technology for processing these application tasks. This paper focuses on joint resource allocation and task slicing for mobile multimedia computing in edge-based autonomous systems. We propose an efficient resource allocation and task slicing strategy, aiming at the optimization of the overall utility of both edge servers and mobile devices simultaneously. We transform the resource allocation problem into resource pricing and purchasing behaviors. We present a Stackelberg game model, and prove theorems for the existence of equilibrium and optimality. Based on the theorems, we design an algorithm namely G-RPTSS for resource purchasing and computation task slicing. Then, we employ Deep Reinforcement Learning (DRL) techniques in resource pricing, and propose the DRL-ESRP algorithm which is capable of adaptively responding to dynamic computational scenarios in edge-based autonomous systems. Our scheme leverages the DRL technique for autonomous learning and policy adjustment. Simulation experiments, based on real-world scenario data, demonstrate the superior of our approach in learning efficiency and performance advantages to existing both non-DRL and other DRL algorithms.

ACM Transactions on Autonomous and Adaptive Systems
Queen Mary University of London (GB), China University of Petroleum, Beijing (CN), Beijing Information Science & Technology University (CN)
Openalex Percentile: Top 47%
IoT and Edge/Fog Computing
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