From the Reality–Virtuality Continuum to the XR Ecosystem: A Systematic Literature Review of Definitions and Conceptual Models

Extended Reality (XR) technologies are rapidly reshaping human–computer interaction; however, persistent ambiguity in the use of core terms (VR, AR, MR) hampers cumulative knowledge building, cross-study comparability, and technical standardisation. This review evaluates the XR conceptual landscape across four primary dimensions: the historical evolution of core definitions, the synthesis of contemporary theoretical frameworks, the critical extensions of the Reality-Virtuality (RV) Continuum, and the alignment between academic taxonomies and industry practices. This review evaluates the XR conceptual landscape across four primary dimensions: the historical evolution of core definitions, the synthesis of contemporary theoretical frameworks, the critical extensions of the Reality-Virtuality (RV) Continuum, and the alignment between academic taxonomies and industry practices. To address this issue, we conducted a PRISMA-guided systematic literature review across four major databases (IEEE Xplore, ACM Digital Library, Scopus, and Web of Science), complemented by seminal and industry sources. Of the 173,677 retrieved records, 59 studies were included in the synthesis. Using thematic synthesis, we mapped the historical evolution of definitions and conceptual models and identified recurring analytical dimensions. The results indicate a clear paradigm shift from Milgram’s one-dimensional Reality–Virtuality continuum—originally grounded in visual display technology—towards a multidimensional conceptual space that integrates subjective user-experience constructs (e.g., coherence and plausibility) with objective system characteristics. The included studies cover 1968–2025, with marked acceleration in the 2020s: 2022 alone accounts for the highest annual count (9 studies), and nearly half of the corpus (47.5%) was published in 2021–2025. We further show that industry actors pragmatically re-bound these academic concepts for product and market positioning, leading to systematic divergences between academic and industrial definitions. By distilling key turning points and synthesising core analytical dimensions into a structured lens, this review provides a historically grounded, actionable understanding of the XR conceptual landscape to support terminological alignment across research and practice.

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Journal
Multimodal Technologies and Interaction
Published
2026-03-02
DOI
https://doi.org/10.3390/mti10030024
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

From the Reality–Virtuality Continuum to the XR Ecosystem: A Systematic Literature Review of Definitions and Conceptual Models

Tuomas Mäkilä, Teijo Lehtonen, Xiaoran Han
Multimodal Technologies and Interaction
Virtual Reality Applications and Impacts
article

From the Reality–Virtuality Continuum to the XR Ecosystem: A Systematic Literature Review of Definitions and Conceptual Models

Tuomas Mäkilä, Teijo Lehtonen, Xiaoran Han
article en

Abstract

Extended Reality (XR) technologies are rapidly reshaping human–computer interaction; however, persistent ambiguity in the use of core terms (VR, AR, MR) hampers cumulative knowledge building, cross-study comparability, and technical standardisation. This review evaluates the XR conceptual landscape across four primary dimensions: the historical evolution of core definitions, the synthesis of contemporary theoretical frameworks, the critical extensions of the Reality-Virtuality (RV) Continuum, and the alignment between academic taxonomies and industry practices. This review evaluates the XR conceptual landscape across four primary dimensions: the historical evolution of core definitions, the synthesis of contemporary theoretical frameworks, the critical extensions of the Reality-Virtuality (RV) Continuum, and the alignment between academic taxonomies and industry practices. To address this issue, we conducted a PRISMA-guided systematic literature review across four major databases (IEEE Xplore, ACM Digital Library, Scopus, and Web of Science), complemented by seminal and industry sources. Of the 173,677 retrieved records, 59 studies were included in the synthesis. Using thematic synthesis, we mapped the historical evolution of definitions and conceptual models and identified recurring analytical dimensions. The results indicate a clear paradigm shift from Milgram’s one-dimensional Reality–Virtuality continuum—originally grounded in visual display technology—towards a multidimensional conceptual space that integrates subjective user-experience constructs (e.g., coherence and plausibility) with objective system characteristics. The included studies cover 1968–2025, with marked acceleration in the 2020s: 2022 alone accounts for the highest annual count (9 studies), and nearly half of the corpus (47.5%) was published in 2021–2025. We further show that industry actors pragmatically re-bound these academic concepts for product and market positioning, leading to systematic divergences between academic and industrial definitions. By distilling key turning points and synthesising core analytical dimensions into a structured lens, this review provides a historically grounded, actionable understanding of the XR conceptual landscape to support terminological alignment across research and practice.

Multimodal Technologies and InteractionVol. 10(3)
University of Turku (FI)
Openalex Percentile: Top 44%
Virtual Reality Applications and Impacts
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