Ostensible ritual aggression in Chinese <i>Xiangqi</i> games

Abstract In this study, we examine ostensible aggression in xiangqi , a Chinese chess game played in public spaces. Xiangqi matches are conflictive: onlookers circle the chessboard and often halt the game, arguing with the players. The players tend to argue back and also address each other in a loud voice. Such arguments, however, rarely trigger negative consequences, and it is therefore reasonable to hypothesise that aggression in xiangqi games is ostensible. We rely on a bipartite approach to investigate the ostensible nature of aggression in xiangqi games. First, we analyse a corpus of audio-recorded xiangqi games by interpreting xiangqi as an interaction ritual and focusing on patterns of aggressive behaviour in these games. Our results show that aggression in xiangqi games have typically ostensible characteristics from an etic perspective. We then examine elicited data, representing the results of an assessment task and semi-structured interviews conducted with the participants of the xiangqi games we audio-recorded, in order to investigate whether the participants themselves interpret aggression in xiangqi as ostensible. Our results show that aggression in xiangqi does not trigger face-threat for the participants who have the motivations of entertainment, building a community and enjoying the thrill of argument to engage in ostensibly aggressive behaviour during the games.

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Publication Details

Journal
Intercultural Pragmatics
Published
2026-02-26
DOI
https://doi.org/10.1515/ip-2025-8002
Primary Topic
Sociology and Norbert Elias
Type
article
Field-Weighted Citation Impact
0.00

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article

Ostensible ritual aggression in Chinese Xiangqi games

Wenrui Shi, Dániel Z. Kádár
Intercultural Pragmatics
Sociology and Norbert Elias
article

Ostensible ritual aggression in Chinese Xiangqi games

Wenrui Shi, Dániel Z. Kádár
article en

Abstract

Abstract In this study, we examine ostensible aggression in xiangqi , a Chinese chess game played in public spaces. Xiangqi matches are conflictive: onlookers circle the chessboard and often halt the game, arguing with the players. The players tend to argue back and also address each other in a loud voice. Such arguments, however, rarely trigger negative consequences, and it is therefore reasonable to hypothesise that aggression in xiangqi games is ostensible. We rely on a bipartite approach to investigate the ostensible nature of aggression in xiangqi games. First, we analyse a corpus of audio-recorded xiangqi games by interpreting xiangqi as an interaction ritual and focusing on patterns of aggressive behaviour in these games. Our results show that aggression in xiangqi games have typically ostensible characteristics from an etic perspective. We then examine elicited data, representing the results of an assessment task and semi-structured interviews conducted with the participants of the xiangqi games we audio-recorded, in order to investigate whether the participants themselves interpret aggression in xiangqi as ostensible. Our results show that aggression in xiangqi does not trigger face-threat for the participants who have the motivations of entertainment, building a community and enjoying the thrill of argument to engage in ostensibly aggressive behaviour during the games.

Intercultural Pragmatics
Eötvös Loránd University (HU), Dalian University of Foreign Languages (CN), ELTE Research Centre for Linguistics (HU), University of Maribor (SI)
Eötvös Loránd Tudományegyetem, National Office for Philosophy and Social Sciences, National Research, Development and Innovation Office
Openalex Percentile: Top 45%
Sociology and Norbert Elias
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Ostensible ritual aggression in Chinese <i>Xiangqi</i> games — Wenrui Shi, Dániel Z. Kádár · Intercultural Pragmatics (2026) | TGRS Research Map | TGRS