Inclusive Digital Gaming Platform

The lack of accessibility in digital gaming platforms remains a significant barrier to equitable user participation. To address this issue, this article presents an inclusive solution developed as a multimedia project designed to promote access to digital games for any user through the ipcb.games platform. The platform offers features that enhance accessibility, including voice-based authentication, voice-assisted registration, facial recognition, visual and auditory feedback, and a simplified interface. It also enables users to submit their own games for subsequent approval and integration. The development process followed a multimedia project methodology, structured into phases of analysis, planning, design, production, testing, and validation. The proposal was informed by a systematic review of scientific literature on digital inclusion and accessibility, complemented by a comparative analysis of existing platforms. During usability testing, the platform was evaluated by approximately 50 teachers from different educational levels, who provided highly positive feedback. Future work includes implementing voice-controlled gameplay, enabling keyboard-based navigation, re-implementing a functional eye-tracking system, and creating pedagogical groups, further strengthening the platform’s role in educational contexts.

Authors

Institutions

Publication Details

Journal
Multimedia
Published
2026-02-27
DOI
https://doi.org/10.3390/multimedia2010004
Primary Topic
Digital Accessibility for Disabilities
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Inclusive Digital Gaming Platform

Paulo Serra, Filipe Fidalgo, Ângela Oliveira, Rodrigo Mendonça et al.
Multimedia
Digital Accessibility for Disabilities
article

Inclusive Digital Gaming Platform

Paulo Serra, Filipe Fidalgo, Ângela Oliveira, Rodrigo Mendonça, Salvador Lopes
article en

Abstract

The lack of accessibility in digital gaming platforms remains a significant barrier to equitable user participation. To address this issue, this article presents an inclusive solution developed as a multimedia project designed to promote access to digital games for any user through the ipcb.games platform. The platform offers features that enhance accessibility, including voice-based authentication, voice-assisted registration, facial recognition, visual and auditory feedback, and a simplified interface. It also enables users to submit their own games for subsequent approval and integration. The development process followed a multimedia project methodology, structured into phases of analysis, planning, design, production, testing, and validation. The proposal was informed by a systematic review of scientific literature on digital inclusion and accessibility, complemented by a comparative analysis of existing platforms. During usability testing, the platform was evaluated by approximately 50 teachers from different educational levels, who provided highly positive feedback. Future work includes implementing voice-controlled gameplay, enabling keyboard-based navigation, re-implementing a functional eye-tracking system, and creating pedagogical groups, further strengthening the platform’s role in educational contexts.

MultimediaVol. 2(1)
Universidade Politécnica de Castelo Branco (PT), Polytechnic Institute of Viseu (PT)
Reduced inequalities
Openalex Percentile: Top 36%
Digital Accessibility for Disabilities
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.