Inclusive Digital Gaming Platform
The lack of accessibility in digital gaming platforms remains a significant barrier to equitable user participation. To address this issue, this article presents an inclusive solution developed as a multimedia project designed to promote access to digital games for any user through the ipcb.games platform. The platform offers features that enhance accessibility, including voice-based authentication, voice-assisted registration, facial recognition, visual and auditory feedback, and a simplified interface. It also enables users to submit their own games for subsequent approval and integration. The development process followed a multimedia project methodology, structured into phases of analysis, planning, design, production, testing, and validation. The proposal was informed by a systematic review of scientific literature on digital inclusion and accessibility, complemented by a comparative analysis of existing platforms. During usability testing, the platform was evaluated by approximately 50 teachers from different educational levels, who provided highly positive feedback. Future work includes implementing voice-controlled gameplay, enabling keyboard-based navigation, re-implementing a functional eye-tracking system, and creating pedagogical groups, further strengthening the platform’s role in educational contexts.
Authors
- Paulo Serra (ORCID: https://orcid.org/0009-0006-5403-7062)
- Filipe Fidalgo (ORCID: https://orcid.org/0000-0001-7326-9957)
- Ângela Oliveira
- Rodrigo Mendonça
- Salvador Lopes
Institutions
- Universidade Politécnica de Castelo Branco (PT)
- Polytechnic Institute of Viseu (PT)
Publication Details
- Journal
- Multimedia
- Published
- 2026-02-27
- DOI
- https://doi.org/10.3390/multimedia2010004
- Primary Topic
- Digital Accessibility for Disabilities
- Type
- article
- Field-Weighted Citation Impact
- 0.00