Catching Pokémon and in-game friends’ home addresses
While location-based games are widely popular, the interpersonal privacy risks players pose to one another remain under-researched. These risks can lead to harassment and stalking. This paper presents an experimental study investigating how the in-game gift mechanic in Pokémon GO can be exploited to reveal players' sensitive locations. We employed a mixed-methods approach consisting of a 37-day "in-the-wild" play experiment (n=20), questionnaires, and semi-structured interviews. Our results demonstrate that in-game gift metadata allowed for the identification of over 60% of participants' home addresses within a 100-meter radius. These findings highlight critical privacy implications for location-based game design and the need for increased user awareness.
Authors
- Jouni Ikonen (ORCID: https://orcid.org/0000-0001-8766-8246)
- Sonja M. Hyrynsalmi (ORCID: https://orcid.org/0000-0002-1715-6250)
- Laura Anna Ripamonti
- Antti Knutas (ORCID: https://orcid.org/0000-0002-6953-0021)
Publication Details
- Journal
- International Journal on Information Technologies and Security
- Published
- 2026-02-27
- DOI
- https://doi.org/10.59035/phyu2064
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00