Catching Pokémon and in-game friends’ home addresses

While location-based games are widely popular, the interpersonal privacy risks players pose to one another remain under-researched. These risks can lead to harassment and stalking. This paper presents an experimental study investigating how the in-game gift mechanic in Pokémon GO can be exploited to reveal players' sensitive locations. We employed a mixed-methods approach consisting of a 37-day "in-the-wild" play experiment (n=20), questionnaires, and semi-structured interviews. Our results demonstrate that in-game gift metadata allowed for the identification of over 60% of participants' home addresses within a 100-meter radius. These findings highlight critical privacy implications for location-based game design and the need for increased user awareness.

Authors

Publication Details

Journal
International Journal on Information Technologies and Security
Published
2026-02-27
DOI
https://doi.org/10.59035/phyu2064
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Catching Pokémon and in-game friends’ home addresses

Jouni Ikonen, Sonja M. Hyrynsalmi, Laura Anna Ripamonti, Antti Knutas
International Journal on Information Technologies and Security
Digital Games and Media
article

Catching Pokémon and in-game friends’ home addresses

Jouni Ikonen, Sonja M. Hyrynsalmi, Laura Anna Ripamonti, Antti Knutas
article en

Abstract

While location-based games are widely popular, the interpersonal privacy risks players pose to one another remain under-researched. These risks can lead to harassment and stalking. This paper presents an experimental study investigating how the in-game gift mechanic in Pokémon GO can be exploited to reveal players' sensitive locations. We employed a mixed-methods approach consisting of a 37-day "in-the-wild" play experiment (n=20), questionnaires, and semi-structured interviews. Our results demonstrate that in-game gift metadata allowed for the identification of over 60% of participants' home addresses within a 100-meter radius. These findings highlight critical privacy implications for location-based game design and the need for increased user awareness.

International Journal on Information Technologies and SecurityVol. 18(1)
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Openalex Percentile: Top 47%
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