WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments. The code will be realeased at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/KX-Wang77/WaterSplat-SLAM</uri>.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2026-02-27
DOI
https://doi.org/10.1109/lra.2026.3668465
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
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article

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Shaojie Shen, Chenxing Jiang, Kangxu Wang, Siang Chen et al.
IEEE Robotics and Automation Letters
Robotics and Sensor-Based Localization
article

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Shaojie Shen, Chenxing Jiang, Kangxu Wang, Siang Chen, Yixiang Dai, Shaofeng Zou
article en

Abstract

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments. The code will be realeased at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/KX-Wang77/WaterSplat-SLAM</uri>.

IEEE Robotics and Automation LettersVol. 11(5)
Shenyang Institute of Automation (CN), Hong Kong University of Science and Technology (HK), Tsinghua University (CN)
Life below water
Openalex Percentile: Top 44%
Robotics and Sensor-Based Localization
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