WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments. The code will be realeased at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://github.com/KX-Wang77/WaterSplat-SLAM</uri>.
Authors
- Shaojie Shen (ORCID: https://orcid.org/0000-0002-5573-2909)
- Chenxing Jiang (ORCID: https://orcid.org/0000-0002-0470-9784)
- Kangxu Wang
- Siang Chen
- Yixiang Dai
- Shaofeng Zou
Institutions
- Shenyang Institute of Automation (CN)
- Hong Kong University of Science and Technology (HK)
- Tsinghua University (CN)
Publication Details
- Journal
- IEEE Robotics and Automation Letters
- Published
- 2026-02-27
- DOI
- https://doi.org/10.1109/lra.2026.3668465
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00