ClimarisQ: What can we learn from playing a game for climate education?
Abstract. ClimarisQ is both a web and mobile game developed by the Institut Pierre-Simon Laplace to support climate change communication through interactive decision-making. This paper presents an exploratory evaluation of the game based on a post-play questionnaire completed by 77 users. Respondents rated ClimarisQ positively in terms of usability and scientific credibility. Self-reported outcomes indicate that the game supported reflection on the complexity, trade-offs, and uncertainty of climate-related decision-making, rather than the acquisition of factual knowledge, particularly among users with prior expertise. The respondent group was predominantly composed of educated and climate-aware adults, which limits generalization to other audiences. Beyond the questionnaire, the game has been tested in dozens of facilitated sessions with thousands of non-specialist participants, with consistently positive feedback. These results suggest that ClimarisQ can function as a complementary tool for climate education and outreach, especially when used in facilitated settings that encourage discussion and interpretation.
Authors
- Pascal Yiou
- Nada Caud
- Davide Faranda
- Lucas Taligrot
Institutions
- Centre National de la Recherche Scientifique (FR)
- Université de Versailles Saint-Quentin-en-Yvelines (FR)
- Commissariat à l'Énergie Atomique et aux Énergies Alternatives (FR)
- Université Paris-Saclay (FR)
- École Normale Supérieure - PSL (FR)
- Sorbonne Université (FR)
- Laboratoire des Sciences du Climat et de l'Environnement (FR)
- CEA Paris-Saclay (FR)
- London Mathematical Laboratory (GB)
Publication Details
- Journal
- Geoscience Communication
- Published
- 2026-02-27
- DOI
- https://doi.org/10.5194/gc-9-115-2026
- Primary Topic
- Climate Change Communication and Perception
- Type
- article
- Field-Weighted Citation Impact
- 0.00