The Looking Game: Employing the labyrinth as a formal and practical framework in producing a faux-interactive animated short film

In this essay, I map a maze of practice, detailing the research and production of the short animated film The Looking Game , completed during my MA at the Royal College of Art in 2023. The Looking Game is a complex film with faux-operational, faux-interactive and structuralist elements. Executed in paper cut-outs, it depicts a fictitious gameplay environment inspired by eye-tracking. The narrator’s instructions command a set of large red roving dots, which represent the visual attentions of a fabricated audience. The dots obey instruction where possible, until the game becomes unplayable. The narrator breaks from her function, making mistakes and attempting to connect. A simulation of a simulation, the film demonstrates animation as a means of imitation and a dialogic audience-film relation. The labyrinth is applied as a metaphor in the structuring of the film, and in revealing the architecture of my experimental animation practice.

Authors

Institutions

Publication Details

Journal
Animation Practice Process & Production
Published
2025-06-01
DOI
https://doi.org/10.1386/ap3_00063_1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Looking Game: Employing the labyrinth as a formal and practical framework in producing a faux-interactive animated short film

Ann Upton
Animation Practice Process & Production
Human Motion and Animation
article

The Looking Game: Employing the labyrinth as a formal and practical framework in producing a faux-interactive animated short film

Ann Upton
article en

Abstract

In this essay, I map a maze of practice, detailing the research and production of the short animated film The Looking Game , completed during my MA at the Royal College of Art in 2023. The Looking Game is a complex film with faux-operational, faux-interactive and structuralist elements. Executed in paper cut-outs, it depicts a fictitious gameplay environment inspired by eye-tracking. The narrator’s instructions command a set of large red roving dots, which represent the visual attentions of a fabricated audience. The dots obey instruction where possible, until the game becomes unplayable. The narrator breaks from her function, making mistakes and attempting to connect. A simulation of a simulation, the film demonstrates animation as a means of imitation and a dialogic audience-film relation. The labyrinth is applied as a metaphor in the structuring of the film, and in revealing the architecture of my experimental animation practice.

Animation Practice Process & ProductionVol. 14(1)
Dún Laoghaire Institute of Art, Design and Technology (IE)
Openalex Percentile: Top 28%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.