Development of an E-Comic Based Teaching Module to Improve Creativity and Science Learning Outcomes of Class V Students at Primary School Negeri 15 Peudada

This research aims to develop an E-Comic based teaching module to improve the creativity and learning outcomes of class V students at SD Negeri 15 Peudada. The development method used is Research and Development (R&D). This research involved 30 fifth grade students at SD Negeri 15 Peudada. The research instruments used were observation, interviews and documentation. Analysis techniques are used to determine the feasibility of the E-Comic based teaching modules that have been assessed. The results of the research showed that the E-Comic based teaching module developed had learning outcomes of 3.8%, the 66-71 interval was 1.9%, the 72-77 interval was 42.3%, the 78-83 interval was 17.3% , the 84-89 interval was 23.0%, the 90-95 interval was 3.8%, and the 96-101 interval was 7.6%. From these results, the highest frequency of values is in the interval 72-77. The average learning outcome obtained was 79.8 = 80 with a category above KKM 75. Student learning outcomes were very good for the KKM 75 category, increasing to 80 so that the development of sci

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Publication Details

Journal
jurnal pendidikan humaniora
Published
2026-02-25
DOI
https://doi.org/10.17977/2442-3890.1013
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of an E-Comic Based Teaching Module to Improve Creativity and Science Learning Outcomes of Class V Students at Primary School Negeri 15 Peudada

Musdiani Musdiani, Mulia Putra, Siti Mayang Sari, Nurliana Nurliana
jurnal pendidikan humaniora
Comics and Graphic Narratives
article

Development of an E-Comic Based Teaching Module to Improve Creativity and Science Learning Outcomes of Class V Students at Primary School Negeri 15 Peudada

Musdiani Musdiani, Mulia Putra, Siti Mayang Sari, Nurliana Nurliana
article en

Abstract

This research aims to develop an E-Comic based teaching module to improve the creativity and learning outcomes of class V students at SD Negeri 15 Peudada. The development method used is Research and Development (R&D). This research involved 30 fifth grade students at SD Negeri 15 Peudada. The research instruments used were observation, interviews and documentation. Analysis techniques are used to determine the feasibility of the E-Comic based teaching modules that have been assessed. The results of the research showed that the E-Comic based teaching module developed had learning outcomes of 3.8%, the 66-71 interval was 1.9%, the 72-77 interval was 42.3%, the 78-83 interval was 17.3% , the 84-89 interval was 23.0%, the 90-95 interval was 3.8%, and the 96-101 interval was 7.6%. From these results, the highest frequency of values is in the interval 72-77. The average learning outcome obtained was 79.8 = 80 with a category above KKM 75. Student learning outcomes were very good for the KKM 75 category, increasing to 80 so that the development of sci

jurnal pendidikan humanioraVol. 13(4)
Quality Education
Openalex Percentile: Top 44%
Comics and Graphic Narratives
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