Editorial

This editorial offers an overview of the topics and issues addressed by each contribution within this #14 edition of Animation Practice, Process, and Production . Ranging from a review of the 2024 London International Animation Festival to multi-page academic essays, from technological information to self-reflexive descriptions of personal creative practice, these texts are nevertheless all linked by a common theme: the creative possibilities that exist within more mechanized, digital formats. The contributors’ essays examine media and software such as virtual reality, motion capture, EbSynth, compression systems, eye-tracking devices, artificial intelligence and VFX solvers. Their writings explore how animation can enlist such areas to extend the creative potentialities of the medium, together with the implications of these different approaches. This editorial draws upon theorists such as Vilém Flusser, Aylish Wood and Robin Nelson to help contextualize this very topical sphere.

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Publication Details

Journal
Animation Practice Process & Production
Published
2025-06-01
DOI
https://doi.org/10.1386/ap3_00065_2
Primary Topic
Digital Media and Philosophy
Type
article
Field-Weighted Citation Impact
0.00
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article

Editorial

M. Harris, Katerina Athanasopoulou
Animation Practice Process & Production
Digital Media and Philosophy
article

Editorial

M. Harris, Katerina Athanasopoulou
article en

Abstract

This editorial offers an overview of the topics and issues addressed by each contribution within this #14 edition of Animation Practice, Process, and Production . Ranging from a review of the 2024 London International Animation Festival to multi-page academic essays, from technological information to self-reflexive descriptions of personal creative practice, these texts are nevertheless all linked by a common theme: the creative possibilities that exist within more mechanized, digital formats. The contributors’ essays examine media and software such as virtual reality, motion capture, EbSynth, compression systems, eye-tracking devices, artificial intelligence and VFX solvers. Their writings explore how animation can enlist such areas to extend the creative potentialities of the medium, together with the implications of these different approaches. This editorial draws upon theorists such as Vilém Flusser, Aylish Wood and Robin Nelson to help contextualize this very topical sphere.

Animation Practice Process & ProductionVol. 14(1)
Royal College of Art (GB), Auckland University of Technology (NZ)
Quality Education
Openalex Percentile: Top 19%
Digital Media and Philosophy
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Editorial — M. Harris, Katerina Athanasopoulou · Animation Practice Process & Production (2025) | TGRS Research Map | TGRS