Animation as intensive difference

Definitions of animation often imply the existence of static objects which are brought to life by an animator, implying that objects pre-exist the forces that move them. Effects animation (FX) is common in film, games and visualization but does not easily fit these common definitions. FX includes the simulation of natural phenomena such as water, fire and smoke. In this type of animation, movement is primary and pre-exists objects. In contrast to the common idea that FX artists are not animators and FX is not really animation, this article argues that 3D animation can be different and do more if we take FX as paradigmatic of the medium. The article draws on Gilles Deleuze’s concept of intensive difference and describes processes used in three of the author’s recent animation projects. By bringing FX workflows into productive dialogue with Deleuze’s thought, the article aims to inspire new ways of approaching 3D animation production and pedagogy.

Authors

Institutions

Publication Details

Journal
Animation Practice Process & Production
Published
2025-06-01
DOI
https://doi.org/10.1386/ap3_00062_1
Primary Topic
Artistic and Creative Research
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Animation as intensive difference

Gina Moore
Animation Practice Process & Production
Artistic and Creative Research
article

Animation as intensive difference

Gina Moore
article en

Abstract

Definitions of animation often imply the existence of static objects which are brought to life by an animator, implying that objects pre-exist the forces that move them. Effects animation (FX) is common in film, games and visualization but does not easily fit these common definitions. FX includes the simulation of natural phenomena such as water, fire and smoke. In this type of animation, movement is primary and pre-exists objects. In contrast to the common idea that FX artists are not animators and FX is not really animation, this article argues that 3D animation can be different and do more if we take FX as paradigmatic of the medium. The article draws on Gilles Deleuze’s concept of intensive difference and describes processes used in three of the author’s recent animation projects. By bringing FX workflows into productive dialogue with Deleuze’s thought, the article aims to inspire new ways of approaching 3D animation production and pedagogy.

Animation Practice Process & ProductionVol. 14(1)
MIT University (MK), RMIT University (AU)
Openalex Percentile: Top 6%
Artistic and Creative Research
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.