Digital Frontiers: The Polar Regions and Popular Geopolitics in Video Games

Video games have emerged as a significant domain of popular culture, offering an excellent arena for analyzing popular geopolitics. Meanwhile, the polar regions occupy a marginal position in global geopolitics, yet they play an important role in geopolitical narratives. By connecting the literature on critical geopolitics and studies on ecocritical games, the current research examines how the polar oceans are portrayed as geopolitical frontiers across various video game genres, including strategy, adventure, and survival horror. It explores how video games produce and reproduce popular geopolitical imaginaries of the polar regions amid a global polycrisis. Drawing on the concept of governmentality, this study also analyzes how different titles encode state‐centered, extractive, and colonial logics as well as alternative decolonial perspectives. We argue that video games both mirror and shape public understandings of polar geopolitics: They naturalize administrative, utilitarian views of the poles while also offering spaces in which to critique coloniality and imagine alternative relations to environment and governance.

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Publication Details

Journal
Ocean and Society
Published
2026-02-26
DOI
https://doi.org/10.17645/oas.11462
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Digital Frontiers: The Polar Regions and Popular Geopolitics in Video Games

Erdem Lamazhapov
Ocean and Society
Digital Games and Media
article

Digital Frontiers: The Polar Regions and Popular Geopolitics in Video Games

Erdem Lamazhapov
article en

Abstract

Video games have emerged as a significant domain of popular culture, offering an excellent arena for analyzing popular geopolitics. Meanwhile, the polar regions occupy a marginal position in global geopolitics, yet they play an important role in geopolitical narratives. By connecting the literature on critical geopolitics and studies on ecocritical games, the current research examines how the polar oceans are portrayed as geopolitical frontiers across various video game genres, including strategy, adventure, and survival horror. It explores how video games produce and reproduce popular geopolitical imaginaries of the polar regions amid a global polycrisis. Drawing on the concept of governmentality, this study also analyzes how different titles encode state‐centered, extractive, and colonial logics as well as alternative decolonial perspectives. We argue that video games both mirror and shape public understandings of polar geopolitics: They naturalize administrative, utilitarian views of the poles while also offering spaces in which to critique coloniality and imagine alternative relations to environment and governance.

Ocean and SocietyVol. 3
University of Oslo (NO), Fridtjof Nansen Institute (NO)
Universitetet i Oslo
Life below water
Openalex Percentile: Top 49%
Digital Games and Media
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