Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers
When software designers and clinicians are designing and selecting VR applications for patients and their caregivers, third-person perspectives may be considered for all audiences, while audible sound settings are optimal for adult audiences.
Authors
- Ruth Feng
- Emily M. He (ORCID: https://orcid.org/0000-0002-1551-1503)
- Christian Jackson
- Thomas J. Caruso (ORCID: https://orcid.org/0000-0002-0723-5262)
- Ellen Wang (ORCID: https://orcid.org/0000-0002-9151-938X)
- S. Hernandez Rodriguez
- Astrid M.Y. Suen
- Pinyang Liu
- Michelle Zuniga-Hernandez
- Kyle Gardner
Institutions
- Lucile Packard Children's Hospital (US)
- Stanford University (US)
Publication Details
- Journal
- Games for Health Journal
- Published
- 2026-02-25
- DOI
- https://doi.org/10.1177/2161783x261421429
- Primary Topic
- Pediatric Pain Management Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00