Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers

When software designers and clinicians are designing and selecting VR applications for patients and their caregivers, third-person perspectives may be considered for all audiences, while audible sound settings are optimal for adult audiences.

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Publication Details

Journal
Games for Health Journal
Published
2026-02-25
DOI
https://doi.org/10.1177/2161783x261421429
Primary Topic
Pediatric Pain Management Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers

Ruth Feng, Emily M. He, Christian Jackson, Thomas J. Caruso et al.
Games for Health Journal
Pediatric Pain Management Techniques
article

Sound and Third-Person Perspective in Virtual Reality Improves Awe: A Prospective Study of Hospitalized Children and Caregivers

Ruth Feng, Emily M. He, Christian Jackson, Thomas J. Caruso, Ellen Wang, S. Hernandez Rodriguez, Astrid M.Y. Suen, Pinyang Liu, Michelle Zuniga-Hernandez, Kyle Gardner
article en

Abstract

When software designers and clinicians are designing and selecting VR applications for patients and their caregivers, third-person perspectives may be considered for all audiences, while audible sound settings are optimal for adult audiences.

Games for Health Journal
Lucile Packard Children's Hospital (US), Stanford University (US)
Openalex Percentile: Top 42%
Pediatric Pain Management Techniques
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