StylusPort: Investigating Teleportation using Stylus in VR

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common stylus usage. We introduce two key ideas: flipping the stylus as an intuitive mode switch between drawing and teleportation, and using gaze to set orientation while the stylus handles positioning. In a user study that features a teleport-and-orient task, we evaluate six teleportation techniques, covering two mode-switching methods (Button and Flip) and three orientation approaches (StylusRoll, StylusPoint, and GazePoint). The results offer new insights into the relative merits and limitations of each technique. Our work contributes to knowledge about teleportation in VR and fills the gap in seamlessly integrating teleportation with stylus use in 3D.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3793420
Citations
2
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
26.82

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article

StylusPort: Investigating Teleportation using Stylus in VR

Qiushi Zhou, Hans Gellersen, Aidan Kehoe, Ken Pfeuffer et al.
2 citations
Interactive and Immersive Displays
26.82
article

StylusPort: Investigating Teleportation using Stylus in VR

Qiushi Zhou, Hans Gellersen, Aidan Kehoe, Ken Pfeuffer, Mario Gutiérrez, Mathias N.; id_orcid 0000-0001-6624-3732 Lystbæk, Yang Liu
article en
2 citations

Abstract

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common stylus usage. We introduce two key ideas: flipping the stylus as an intuitive mode switch between drawing and teleportation, and using gaze to set orientation while the stylus handles positioning. In a user study that features a teleport-and-orient task, we evaluate six teleportation techniques, covering two mode-switching methods (Button and Flip) and three orientation approaches (StylusRoll, StylusPoint, and GazePoint). The results offer new insights into the relative merits and limitations of each technique. Our work contributes to knowledge about teleportation in VR and fills the gap in seamlessly integrating teleportation with stylus use in 3D.

Aarhus University (DK), Logitech (Switzerland) (CH), Lancaster University (GB)
National Research Foundation, Danmarks Grundforskningsfond
Openalex Percentile: Top 1%
Interactive and Immersive Displays
26.82
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