Self-video modeling combined with self-feedback in youth sport: an opinion on cognitive load, attention, and learning design

Conceptual framework illustrating self-video modeling as an instructional design tool in youth sport. Structured video features (segmentation, cueing, and guided reflection) support attentional control, self-feedback, and cognitive load regulation, leading to functional learning outcomes compared with unstructured video viewing.Infographic titled "Self-Video Modeling as an Instructional Design Tool in Youth Sport" illustrates objectives, mechanisms, design pathways, and outcomes of self-video modeling for youth aged ten to seventeen. Central mechanisms include cognitive load, attentional control, and self-feedback. Two design pathways are compared: designed video (with segmentation, cueing, guided reflection) and unstructured video (full footage, multiple cues, no guidance). Designed video supports skill acquisition, better decisions, reduced cognitive overload, and age-appropriate learning, with each benefit also highlighted under functional learning outcomes through icons and short text. Cartoon illustrations of youth viewing and recording sports are included throughout.

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Publication Details

Journal
Frontiers in Psychology
Published
2026-02-26
DOI
https://doi.org/10.3389/fpsyg.2026.1775088
Primary Topic
Sport Psychology and Performance
Type
article
Field-Weighted Citation Impact
0.00
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article

Self-video modeling combined with self-feedback in youth sport: an opinion on cognitive load, attention, and learning design

Faïrouz Azaiez, Vasile Emil Ursu, Vlad Adrian Geantă, Amayra Tannoubi
Frontiers in Psychology
Sport Psychology and Performance
article

Self-video modeling combined with self-feedback in youth sport: an opinion on cognitive load, attention, and learning design

Faïrouz Azaiez, Vasile Emil Ursu, Vlad Adrian Geantă, Amayra Tannoubi
article en

Abstract

Conceptual framework illustrating self-video modeling as an instructional design tool in youth sport. Structured video features (segmentation, cueing, and guided reflection) support attentional control, self-feedback, and cognitive load regulation, leading to functional learning outcomes compared with unstructured video viewing.Infographic titled "Self-Video Modeling as an Instructional Design Tool in Youth Sport" illustrates objectives, mechanisms, design pathways, and outcomes of self-video modeling for youth aged ten to seventeen. Central mechanisms include cognitive load, attentional control, and self-feedback. Two design pathways are compared: designed video (with segmentation, cueing, guided reflection) and unstructured video (full footage, multiple cues, no guidance). Designed video supports skill acquisition, better decisions, reduced cognitive overload, and age-appropriate learning, with each benefit also highlighted under functional learning outcomes through icons and short text. Cartoon illustrations of youth viewing and recording sports are included throughout.

Frontiers in PsychologyVol. 17
University of Gafsa (TN), 1 Decembrie 1918 University (RO), Centre National de la Médecine et des Sciences des Sports (TN), State University of Physical Education and Sport (MD), Aurel Vlaicu University of Arad (RO)
Quality Education
Openalex Percentile: Top 45%
Sport Psychology and Performance
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