Self-video modeling combined with self-feedback in youth sport: an opinion on cognitive load, attention, and learning design
Conceptual framework illustrating self-video modeling as an instructional design tool in youth sport. Structured video features (segmentation, cueing, and guided reflection) support attentional control, self-feedback, and cognitive load regulation, leading to functional learning outcomes compared with unstructured video viewing.Infographic titled "Self-Video Modeling as an Instructional Design Tool in Youth Sport" illustrates objectives, mechanisms, design pathways, and outcomes of self-video modeling for youth aged ten to seventeen. Central mechanisms include cognitive load, attentional control, and self-feedback. Two design pathways are compared: designed video (with segmentation, cueing, guided reflection) and unstructured video (full footage, multiple cues, no guidance). Designed video supports skill acquisition, better decisions, reduced cognitive overload, and age-appropriate learning, with each benefit also highlighted under functional learning outcomes through icons and short text. Cartoon illustrations of youth viewing and recording sports are included throughout.
Authors
- Faïrouz Azaiez (ORCID: https://orcid.org/0000-0002-1942-6613)
- Vasile Emil Ursu (ORCID: https://orcid.org/0000-0003-2805-031X)
- Vlad Adrian Geantă
- Amayra Tannoubi
Institutions
- University of Gafsa (TN)
- 1 Decembrie 1918 University (RO)
- Centre National de la Médecine et des Sciences des Sports (TN)
- State University of Physical Education and Sport (MD)
- Aurel Vlaicu University of Arad (RO)
Publication Details
- Journal
- Frontiers in Psychology
- Published
- 2026-02-26
- DOI
- https://doi.org/10.3389/fpsyg.2026.1775088
- Primary Topic
- Sport Psychology and Performance
- Type
- article
- Field-Weighted Citation Impact
- 0.00