Collusive Behaviour, Efficiency and Cheap Talk Negotiation in Repeated Games

This paper addresses the relationship between cheap talk negotiation and collusion/efficiency in repeated games by explicitly modelling the negotiation. At each date, players bargain over how to play the continuation game and thereafter they play a stage game G. We consider equilibria that are measurable with respect to the latest agreement - as they are salient/focal features of the past. We show equilibrium payoffs are bounded below by that of a Nash equilibrium of G and are weakly renegotiation-proof. Our main results are: a non-babbling efficient equilibrium exists in many games if the discount factor δ is high, and every equilibrium payoff is either babbling or efficient in the limit as δ → 1. Finally, we check the robustness of the latter result to two perturbations: complexity costs and trustworthy/honourable players. Equilibria that survive the former perturbation are efficient or induce one-shot Nash equilibria and equilibria that survive the latter are efficient.

Authors

Publication Details

Journal
Apollo (University of Cambridge)
Published
2025-11-15
DOI
https://doi.org/10.17863/cam.127766
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
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article

Collusive Behaviour, Efficiency and Cheap Talk Negotiation in Repeated Games

A. Okada, H. Sabourian
Apollo (University of Cambridge)
Game Theory and Applications
article

Collusive Behaviour, Efficiency and Cheap Talk Negotiation in Repeated Games

A. Okada, H. Sabourian
article en

Abstract

This paper addresses the relationship between cheap talk negotiation and collusion/efficiency in repeated games by explicitly modelling the negotiation. At each date, players bargain over how to play the continuation game and thereafter they play a stage game G. We consider equilibria that are measurable with respect to the latest agreement - as they are salient/focal features of the past. We show equilibrium payoffs are bounded below by that of a Nash equilibrium of G and are weakly renegotiation-proof. Our main results are: a non-babbling efficient equilibrium exists in many games if the discount factor δ is high, and every equilibrium payoff is either babbling or efficient in the limit as δ → 1. Finally, we check the robustness of the latter result to two perturbations: complexity costs and trustworthy/honourable players. Equilibria that survive the former perturbation are efficient or induce one-shot Nash equilibria and equilibria that survive the latter are efficient.

Apollo (University of Cambridge)
Openalex Percentile: Top 20%
Game Theory and Applications
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