A Proposed Process Framework for Developing the Competencies of Primary School Teachers in Facilitating Game-Based Learning Oriented Towards Education for Sustainable Development

Abstract : Education for Sustainable Development (ESD) through Game-Based Learning (GBL) is a highly effective pedagogical approach, creating a simulation space that helps primary school students experience and solve practical problems. However, through a review of international literature, the article points out a paradox: although teachers support GBL, the lack of games literacy and design skills makes them passively reuse available games on gaming platforms. In order to thoroughly address this gap, the study proposes a strategic shift in training towards Learning by Design and Mentoring. The core contribution of this article is a practical 4-stage professional development process framework: Activating and enhancing game awareness, Game design and creation, Honing pedagogical and reflective skills, and Practical implementation and mentoring. This is a standardized roadmap that helps educational institutions confidently transform their teaching staff from users into designers of sustainable educational environments.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-02-25
DOI
https://doi.org/10.5281/zenodo.18770147
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

A Proposed Process Framework for Developing the Competencies of Primary School Teachers in Facilitating Game-Based Learning Oriented Towards Education for Sustainable Development

Trang Pham Thi, Giam Nguyen Minh
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

A Proposed Process Framework for Developing the Competencies of Primary School Teachers in Facilitating Game-Based Learning Oriented Towards Education for Sustainable Development

Trang Pham Thi, Giam Nguyen Minh
article en

Abstract

Abstract : Education for Sustainable Development (ESD) through Game-Based Learning (GBL) is a highly effective pedagogical approach, creating a simulation space that helps primary school students experience and solve practical problems. However, through a review of international literature, the article points out a paradox: although teachers support GBL, the lack of games literacy and design skills makes them passively reuse available games on gaming platforms. In order to thoroughly address this gap, the study proposes a strategic shift in training towards Learning by Design and Mentoring. The core contribution of this article is a practical 4-stage professional development process framework: Activating and enhancing game awareness, Game design and creation, Honing pedagogical and reflective skills, and Practical implementation and mentoring. This is a standardized roadmap that helps educational institutions confidently transform their teaching staff from users into designers of sustainable educational environments.

Zenodo (CERN European Organization for Nuclear Research)
Posts and Telecommunications Institute of Technology - Ho Chi Minh City (VN), Ho Chi Minh City University of Education (VN)
Quality Education
Openalex Percentile: Top 45%
Educational Games and Gamification
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