Applying Actor-Network Theory to Design Education Incorporating Generative AI

In recent years, the use of generative artificial intelligence ( AI) in design education has attracted significant attention. However, few studies have comprehensively analyzed educational environments using generative AI by considering the various actors involved in classrooms, such as educators, students, and educational tools. In this study, we qualitatively analyze a graphic design class incorporating generative AI at a vocational college using Actor-Network Theory (ANT), aiming to model how networks were formed to transform novice design students’ perceptions of design, as well as to interpret the complex interactions between students and generative AI within the educational context. The formation of the network was divided into four phases (problematization, interessement, enrollment, and mobilization), each exploring the roles played by human and nonhuman actors such as ChatGPT, graphic design tools, lecture slides, and educators. Through modeling these influences, this study highlights the potential of ANT to comprehensively capture and interpret the complex interrelationships between humans and tools within design education.

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Publication Details

Journal
The International Journal of Design Education
Published
2026-02-25
DOI
https://doi.org/10.18848/2325-128x/cgp/a311
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
0.00
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article

Applying Actor-Network Theory to Design Education Incorporating Generative AI

Toru Nagao, Yuki Aoki, Riku Okamoto
The International Journal of Design Education
Design Education and Practice
article

Applying Actor-Network Theory to Design Education Incorporating Generative AI

Toru Nagao, Yuki Aoki, Riku Okamoto
article en

Abstract

In recent years, the use of generative artificial intelligence ( AI) in design education has attracted significant attention. However, few studies have comprehensively analyzed educational environments using generative AI by considering the various actors involved in classrooms, such as educators, students, and educational tools. In this study, we qualitatively analyze a graphic design class incorporating generative AI at a vocational college using Actor-Network Theory (ANT), aiming to model how networks were formed to transform novice design students’ perceptions of design, as well as to interpret the complex interactions between students and generative AI within the educational context. The formation of the network was divided into four phases (problematization, interessement, enrollment, and mobilization), each exploring the roles played by human and nonhuman actors such as ChatGPT, graphic design tools, lecture slides, and educators. Through modeling these influences, this study highlights the potential of ANT to comprehensively capture and interpret the complex interrelationships between humans and tools within design education.

The International Journal of Design Education
Chiba Institute of Technology (JP)
Quality Education
Openalex Percentile: Top 45%
Design Education and Practice
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