Fun beyond gamification: Universal elements to enhance children’s learning

Children’s motivation and engagement in learning act as cornerstones for positive academic outcomes. While gamification is extensively studied as a strategy for making learning fun, there remains a limited understanding of other factors that contribute to a fun learning experience, particularly within formal educational settings. Addressing this research gap, this qualitative study sought to explore the elements primary school students aged 9 to 12 perceive as contributing to fun in learning, focusing on aspects beyond gamification. Firsthand perspectives were collected based on classroom observations (N = 48 students), focus group interviews with students (N = 12), and a semi-structured interview with an expert. The analysis of the students’ viewpoints revealed the following six key, non-gamification elements, consistently associated with fun in learning; sense of agency, challenge, diversity in learning, pleasure, low-stress climate, and peer interaction. Evaluated and contextualized by expert insights, these findings offer fresh perspectives on the elements that primary school students perceived as an enhancement for having fun while learning. Overall, the study provides specific, non-gamification insights that can foster and enhance fun in learning, and offers practical recommendations for educators, potentially informing the development of both offline and online educational practices.

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Publication Details

Journal
Instructional Science
Published
2026-02-25
DOI
https://doi.org/10.1007/s11251-026-09780-9
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Fun beyond gamification: Universal elements to enhance children’s learning

Panos Markopoulos, Panagiota Kokarida, Gabriella Tisza
Instructional Science
Educational Games and Gamification
article

Fun beyond gamification: Universal elements to enhance children’s learning

Panos Markopoulos, Panagiota Kokarida, Gabriella Tisza
article en

Abstract

Children’s motivation and engagement in learning act as cornerstones for positive academic outcomes. While gamification is extensively studied as a strategy for making learning fun, there remains a limited understanding of other factors that contribute to a fun learning experience, particularly within formal educational settings. Addressing this research gap, this qualitative study sought to explore the elements primary school students aged 9 to 12 perceive as contributing to fun in learning, focusing on aspects beyond gamification. Firsthand perspectives were collected based on classroom observations (N = 48 students), focus group interviews with students (N = 12), and a semi-structured interview with an expert. The analysis of the students’ viewpoints revealed the following six key, non-gamification elements, consistently associated with fun in learning; sense of agency, challenge, diversity in learning, pleasure, low-stress climate, and peer interaction. Evaluated and contextualized by expert insights, these findings offer fresh perspectives on the elements that primary school students perceived as an enhancement for having fun while learning. Overall, the study provides specific, non-gamification insights that can foster and enhance fun in learning, and offers practical recommendations for educators, potentially informing the development of both offline and online educational practices.

Instructional ScienceVol. 54(1)
Maastricht University (NL), Eindhoven University of Technology (NL)
Technische Universiteit Eindhoven
Climate action
Openalex Percentile: Top 46%
Educational Games and Gamification
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