Playing with the dead : dead pools and the case of Fantamorto

Dead people can take part in gameplay. These playful possibilities reflect two broad trends in the social perception of human finitude: death acceptance and death denial. Some of the playful practices discussed in this article align with perspectives that regard mortality as a foundational -- and even affirmative -- aspect of human existence. These are games and videogames designed to sustain a sense of continuity and familiarity with the departed. Other games adopt a more antagonistic stance toward the dead, trivializing and commodifying their personal and historical significance. Among the latter, this article devotes particular attention to a family of playful practices known as “dead pool games,” playful folk phenomena that have thus far been overlooked within game studies. Foregrounding the representational and ethical stakes of playing with the dead, the second half of the article traces the historical development of dead pool games and examines the ethically contentious design decisions that shape this genre. The inquiry culminates in an ethics-oriented analysis of the gameplay and design of Fantamorto -- a popular contemporary Italian instantiation of the dead pool game formula, with particular attention to how its rules frame death and human suffering as ludic resources within a competitive game economy.

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Publication Details

Journal
OAR@UM (University of Malta)
Published
2026-02-16
Primary Topic
Digital Games and Media
Type
article
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article

Playing with the dead : dead pools and the case of Fantamorto

Stefano Gualeni
OAR@UM (University of Malta)
Digital Games and Media
article

Playing with the dead : dead pools and the case of Fantamorto

Stefano Gualeni
article en

Abstract

Dead people can take part in gameplay. These playful possibilities reflect two broad trends in the social perception of human finitude: death acceptance and death denial. Some of the playful practices discussed in this article align with perspectives that regard mortality as a foundational -- and even affirmative -- aspect of human existence. These are games and videogames designed to sustain a sense of continuity and familiarity with the departed. Other games adopt a more antagonistic stance toward the dead, trivializing and commodifying their personal and historical significance. Among the latter, this article devotes particular attention to a family of playful practices known as “dead pool games,” playful folk phenomena that have thus far been overlooked within game studies. Foregrounding the representational and ethical stakes of playing with the dead, the second half of the article traces the historical development of dead pool games and examines the ethically contentious design decisions that shape this genre. The inquiry culminates in an ethics-oriented analysis of the gameplay and design of Fantamorto -- a popular contemporary Italian instantiation of the dead pool game formula, with particular attention to how its rules frame death and human suffering as ludic resources within a competitive game economy.

OAR@UM (University of Malta)
Openalex Percentile: Top 50%
Digital Games and Media
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