Beyond Huizinga and Caillois: French play studies before game studies

Traditionally, the works of Johan Huizinga and Roger Caillois are recognized as the foundational texts of English-language game studies. This article, however, aims to demonstrate that French-speaking scholars Jean Château and Jacques Henriot, though overshadowed by the aforementioned authors, made equally significant contributions to the discipline’s development. Through an examination of their works, the author identifies key commonalities and distinctions between pre-1997 French play studies and English-language game studies, with the latter experiencing rapid growth since the 1990s. These differences encompass contrasting approaches to the ontology of play/games (predominant in English-language game studies) versus the social dimensions and applications of play (the central focus of French-language studies by Henriot and Château). The author advocates for the inclusion of Château and Henriot in the historiography of theoretical reflections on games, thus broadening our understanding of the field’s intellectual foundations.

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Publication Details

Journal
Journal of Gaming & Virtual Worlds
Published
2025-10-01
DOI
https://doi.org/10.1386/jgvw_00134_1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Beyond Huizinga and Caillois: French play studies before game studies

Filip Jankowski
Journal of Gaming & Virtual Worlds
Digital Games and Media
article

Beyond Huizinga and Caillois: French play studies before game studies

Filip Jankowski
article en

Abstract

Traditionally, the works of Johan Huizinga and Roger Caillois are recognized as the foundational texts of English-language game studies. This article, however, aims to demonstrate that French-speaking scholars Jean Château and Jacques Henriot, though overshadowed by the aforementioned authors, made equally significant contributions to the discipline’s development. Through an examination of their works, the author identifies key commonalities and distinctions between pre-1997 French play studies and English-language game studies, with the latter experiencing rapid growth since the 1990s. These differences encompass contrasting approaches to the ontology of play/games (predominant in English-language game studies) versus the social dimensions and applications of play (the central focus of French-language studies by Henriot and Château). The author advocates for the inclusion of Château and Henriot in the historiography of theoretical reflections on games, thus broadening our understanding of the field’s intellectual foundations.

Journal of Gaming & Virtual WorldsVol. 17(3)
Kazimierz Wielki University in Bydgoszcz (PL)
Reduced inequalities
Openalex Percentile: Top 13%
Digital Games and Media
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