Analyzing the effectiveness and satisfaction of hand tracking vs. controllers among VR-experienced users

Virtual Reality (VR) technology is widely used in training and simulation scenarios due to its ability to provide immersive and interactive environments. These systems typically require users to manipulate virtual objects or customize their experience, relying mainly on two interaction methods: VR controllers and hand tracking. While prior research has frequently compared these techniques, most studies have focused on novice users, whose limited familiarity with VR often introduces confounding factors such as learning curves or technological inexperience. To address this gap, the present study evaluates both interaction methods specifically among users with prior VR experience, offering a clearer understanding of their performance and preferences. An immersive VR environment was developed in which 30 experienced users completed four tasks designed to include both gross and fine motor skills. Participants were divided into two groups, one using controllers and the other using hand tracking, to measure interaction time and user satisfaction. Task completion time was recorded, and the User Satisfaction Evaluation Questionnaire (USEQ) was administered. Results showed no significant differences in interaction time between the two interaction methods across most tasks. Likewise, USEQ scores revealed comparable levels of user satisfaction. These findings contrast with previous studies reporting a consistent advantage of controllers in precision-related performance. Instead, our results suggest that contemporary hand-tracking technology can perform as effectively as controllers for a variety of training-oriented tasks. Given the naturalness of free-hand gestures, hand tracking may thus play an increasingly relevant role in VR training applications, supporting more intuitive self-learning and motor-skill development.

Authors

Institutions

Publication Details

Journal
Virtual Reality
Published
2026-02-24
DOI
https://doi.org/10.1007/s10055-026-01333-2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Analyzing the effectiveness and satisfaction of hand tracking vs. controllers among VR-experienced users

Águeda Gómez-Cambronero, Inmaculada Remolar, Ricardo Pardo, Ignacio Miralles
Virtual Reality
Virtual Reality Applications and Impacts
article

Analyzing the effectiveness and satisfaction of hand tracking vs. controllers among VR-experienced users

Águeda Gómez-Cambronero, Inmaculada Remolar, Ricardo Pardo, Ignacio Miralles
article en

Abstract

Virtual Reality (VR) technology is widely used in training and simulation scenarios due to its ability to provide immersive and interactive environments. These systems typically require users to manipulate virtual objects or customize their experience, relying mainly on two interaction methods: VR controllers and hand tracking. While prior research has frequently compared these techniques, most studies have focused on novice users, whose limited familiarity with VR often introduces confounding factors such as learning curves or technological inexperience. To address this gap, the present study evaluates both interaction methods specifically among users with prior VR experience, offering a clearer understanding of their performance and preferences. An immersive VR environment was developed in which 30 experienced users completed four tasks designed to include both gross and fine motor skills. Participants were divided into two groups, one using controllers and the other using hand tracking, to measure interaction time and user satisfaction. Task completion time was recorded, and the User Satisfaction Evaluation Questionnaire (USEQ) was administered. Results showed no significant differences in interaction time between the two interaction methods across most tasks. Likewise, USEQ scores revealed comparable levels of user satisfaction. These findings contrast with previous studies reporting a consistent advantage of controllers in precision-related performance. Instead, our results suggest that contemporary hand-tracking technology can perform as effectively as controllers for a variety of training-oriented tasks. Given the naturalness of free-hand gestures, hand tracking may thus play an increasingly relevant role in VR training applications, supporting more intuitive self-learning and motor-skill development.

Virtual RealityVol. 30(2)
Universitat Jaume I (ES), Universitat de València (ES)
Quality Education
Openalex Percentile: Top 52%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.