Oscillating the flatline: Symbolic technogothic reinterpretations as interrogated through Night School Studio’s Oxenfree

Mark Fisher’s foundational work, Flatline Constructs: Gothic Materialism and Cybernetic Theory-Fiction , introduced and examined the concept of flatline constructs (FCs): non-human virtual entities that interact in lifelike ways with humans. Despite FCs being functionally dead, they operate in a descriptive grey area, embodying an uncanny juxtaposition of unlife–undeath identity. This scholarship reinterprets Fisher’s FC notions as archetypes of the technogothic, applying this concept to examine video game Oxenfree . I argue Oxenfree deliberately ‘oscillates the flatline’ manipulates in-game characters and digital sprite performances in ways that cycle between emotive portrayals imbued with ‘alive’ hyperhuman symbols, contrasting with alternating portrayals of these same characters as ‘dead’ hypertechnological entities. Oscillations manufacture an uncanny and discordant yet enthralling player’s experience. By applying technogothic symbolism to Oxenfree , reinterpretation of Fisher’s foundational theorizing and linkages between translational meaning and power themes are revealed. A pathway for applying theoretical perspectives to future research is presented.

Authors

Institutions

Publication Details

Journal
Journal of Gaming & Virtual Worlds
Published
2025-10-01
DOI
https://doi.org/10.1386/jgvw_00132_1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Oscillating the flatline: Symbolic technogothic reinterpretations as interrogated through Night School Studio’s Oxenfree

Nicholas Norman Adams
Journal of Gaming & Virtual Worlds
Digital Games and Media
article

Oscillating the flatline: Symbolic technogothic reinterpretations as interrogated through Night School Studio’s Oxenfree

Nicholas Norman Adams
article en

Abstract

Mark Fisher’s foundational work, Flatline Constructs: Gothic Materialism and Cybernetic Theory-Fiction , introduced and examined the concept of flatline constructs (FCs): non-human virtual entities that interact in lifelike ways with humans. Despite FCs being functionally dead, they operate in a descriptive grey area, embodying an uncanny juxtaposition of unlife–undeath identity. This scholarship reinterprets Fisher’s FC notions as archetypes of the technogothic, applying this concept to examine video game Oxenfree . I argue Oxenfree deliberately ‘oscillates the flatline’ manipulates in-game characters and digital sprite performances in ways that cycle between emotive portrayals imbued with ‘alive’ hyperhuman symbols, contrasting with alternating portrayals of these same characters as ‘dead’ hypertechnological entities. Oscillations manufacture an uncanny and discordant yet enthralling player’s experience. By applying technogothic symbolism to Oxenfree , reinterpretation of Fisher’s foundational theorizing and linkages between translational meaning and power themes are revealed. A pathway for applying theoretical perspectives to future research is presented.

Journal of Gaming & Virtual WorldsVol. 17(3)
Robert Gordon University (GB)
Openalex Percentile: Top 13%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.