From philosophical immersion to digital reality: A unified theoretical framework for understanding and classifying immersive technologies in education

The rapid evolution of immersive technologies has created a fragmented landscape of definitions and frameworks that fail to connect philosophical foundations with practical educational implementations. This paper addresses this gap through a theoretical analysis proposing the Philosophical-Technical Immersion Framework (PTIF), which bridges pre-digital concepts of immersion with modern VR, AR, MR, and XR technologies. Through systematic philosophical inquiry and historical analysis, we develop a three-dimensional classification space integrating perceptual, cognitive, and embodied immersion. Our theoretical analysis synthesizes insights from phenomenology, cognitive science, learning theory, and human–computer interaction, grounded in extensive literature review of 127 empirical studies (2018–2024). Comparative analysis with eight established frameworks demonstrates PTIF’s superior theoretical coherence and coverage. The framework maps philosophical concepts to technical parameters, providing theoretical guidance for educational technology design. Our analysis reveals that successful educational immersive experiences require dimensional balance aligned with learning objectives rather than technical maximization. PTIF offers researchers and educators a theoretical tool for understanding and designing immersive learning experiences that align with fundamental principles of human cognition and perception, addressing a critical need for theoretically-grounded frameworks in educational technology. • Novel 3D theoretical framework bridges philosophy and educational technology. • Synthesizes 127 empirical studies through systematic philosophical analysis. • Maps learning concepts to concrete XR design parameters through theory. • Superior to existing frameworks across 6 theoretical evaluation criteria. • Provides theoretical foundation for educational XR design.

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Publication Details

Journal
Computers & Education X Reality
Published
2026-02-23
DOI
https://doi.org/10.1016/j.cexr.2026.100147
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

From philosophical immersion to digital reality: A unified theoretical framework for understanding and classifying immersive technologies in education

Natalya V. Rashevska, Serhiy O. Semerikov
Computers & Education X Reality
Virtual Reality Applications and Impacts
article

From philosophical immersion to digital reality: A unified theoretical framework for understanding and classifying immersive technologies in education

Natalya V. Rashevska, Serhiy O. Semerikov
article en

Abstract

The rapid evolution of immersive technologies has created a fragmented landscape of definitions and frameworks that fail to connect philosophical foundations with practical educational implementations. This paper addresses this gap through a theoretical analysis proposing the Philosophical-Technical Immersion Framework (PTIF), which bridges pre-digital concepts of immersion with modern VR, AR, MR, and XR technologies. Through systematic philosophical inquiry and historical analysis, we develop a three-dimensional classification space integrating perceptual, cognitive, and embodied immersion. Our theoretical analysis synthesizes insights from phenomenology, cognitive science, learning theory, and human–computer interaction, grounded in extensive literature review of 127 empirical studies (2018–2024). Comparative analysis with eight established frameworks demonstrates PTIF’s superior theoretical coherence and coverage. The framework maps philosophical concepts to technical parameters, providing theoretical guidance for educational technology design. Our analysis reveals that successful educational immersive experiences require dimensional balance aligned with learning objectives rather than technical maximization. PTIF offers researchers and educators a theoretical tool for understanding and designing immersive learning experiences that align with fundamental principles of human cognition and perception, addressing a critical need for theoretically-grounded frameworks in educational technology. • Novel 3D theoretical framework bridges philosophy and educational technology. • Synthesizes 127 empirical studies through systematic philosophical analysis. • Maps learning concepts to concrete XR design parameters through theory. • Superior to existing frameworks across 6 theoretical evaluation criteria. • Provides theoretical foundation for educational XR design.

Computers & Education X RealityVol. 8
Kryvyi Rih National University (UA), Kryvyi Rih State Pedagogical University (UA), Zhytomyr Polytechnic State University (UA), National Academy of Educational Sciences of Ukraine (UA), Institute for Digitalisation of Education of the NAES of Ukraine
Quality Education
Openalex Percentile: Top 52%
Virtual Reality Applications and Impacts
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