User-Generated Content and Editors in Games: A Comprehensive Survey

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both game culture and community dynamics. The ability for users to actively contribute to the games they engage with has shifted the landscape of gaming from a one-directional entertainment experience into a collaborative, user-driven ecosystem. Therefore, this growing trend highlights the urgent need for summarizing the current UGC development in game industry. Our conference paper has systematically classified the existing UGC in games and the UGC editors separately into four types. However, the previous survey lacks the depth and precision necessary to capture the wide-ranging and increasingly complex nature of UGC. To this end, as an extension of previous work, this paper presents a refined and expanded classification of UGC and UGC editors within video games, offering a more robust and comprehensive framework with representative cases that better reflects the diversity and nuances of contemporary user-generated contributions. Moreover, we provide our insights on the future of UGC, involving application of artificial intelligence, potential ethical considerations, relationship between games, users and communities, game culture, and game genre and user creative tendencies.

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Publication Details

Journal
ACM Transactions on Multimedia Computing Communications and Applications
Published
2026-02-23
DOI
https://doi.org/10.1145/3798165
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

User-Generated Content and Editors in Games: A Comprehensive Survey

Y. A Liu, Haihan Duan, Wei Cai
ACM Transactions on Multimedia Computing Communications and Applications
Digital Games and Media
article

User-Generated Content and Editors in Games: A Comprehensive Survey

Y. A Liu, Haihan Duan, Wei Cai
article en

Abstract

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both game culture and community dynamics. The ability for users to actively contribute to the games they engage with has shifted the landscape of gaming from a one-directional entertainment experience into a collaborative, user-driven ecosystem. Therefore, this growing trend highlights the urgent need for summarizing the current UGC development in game industry. Our conference paper has systematically classified the existing UGC in games and the UGC editors separately into four types. However, the previous survey lacks the depth and precision necessary to capture the wide-ranging and increasingly complex nature of UGC. To this end, as an extension of previous work, this paper presents a refined and expanded classification of UGC and UGC editors within video games, offering a more robust and comprehensive framework with representative cases that better reflects the diversity and nuances of contemporary user-generated contributions. Moreover, we provide our insights on the future of UGC, involving application of artificial intelligence, potential ethical considerations, relationship between games, users and communities, game culture, and game genre and user creative tendencies.

ACM Transactions on Multimedia Computing Communications and Applications
Chinese University of Hong Kong, Shenzhen (CN), University of Washington Tacoma (US), Artificial Intelligence in Medicine (Canada) (CA)
Openalex Percentile: Top 52%
Digital Games and Media
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