CPGRec+: A Balance-Oriented Framework for Personalized Video Game Recommendations

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent tradeoff. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player–game interactions, which carry varying significance in reflecting players’ personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on two Steam datasets demonstrate CPGRec+’s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus .

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Publication Details

Journal
ACM Transactions on Information Systems
Published
2026-02-23
DOI
https://doi.org/10.1145/3789264
Primary Topic
Recommender Systems and Techniques
Type
article
Field-Weighted Citation Impact
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article

CPGRec+: A Balance-Oriented Framework for Personalized Video Game Recommendations

Kangzhe Liu, Jianghong Ma, Xiping Li, Shanshan Feng et al.
ACM Transactions on Information Systems
Recommender Systems and Techniques
article

CPGRec+: A Balance-Oriented Framework for Personalized Video Game Recommendations

Kangzhe Liu, Jianghong Ma, Xiping Li, Shanshan Feng, Haijun Zhang, Aier Yang, Yi Zhao
article en

Abstract

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent tradeoff. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player–game interactions, which carry varying significance in reflecting players’ personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on two Steam datasets demonstrate CPGRec+’s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus .

ACM Transactions on Information SystemsVol. 44(3)
Harbin Institute of Technology (CN), Wuhan University (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 62%
Recommender Systems and Techniques
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