Game-Based Learning in Improving The Pedagogic Competence of Prospective Elementary School Teachers: A Systematic Literature Review

Strengthening the pedagogical competence of prospective elementary school teachers in the digital era is essential due to the growing demand for innovative, technology-integrated learning. Although Game-Based Learning (GBL) has strong potential to support this process, its implementation still faces conceptual and practical challenges. This study aims to critically analyze and synthesize scientific findings on the effectiveness of GBL in improving the pedagogical competence of prospective elementary school teachers. This study employs a Systematic Literature Review (SLR) approach guided by the PRISMA framework, analyzing ten relevant scientific articles published between 2020 and 2024. Data were collected through systematic searches of reputable academic databases and analyzed using thematic analysis techniques. The findings indicate that GBL contributes positively to the improvement of learning motivation, collaboration, creativity, digital competence, and the development of pedagogical mindsets that are adaptive to technology. Furthermore, direct involvement of prospective teachers in designing and playing educational games was found to have a more significant pedagogical impact than purely theoretical approaches. Nevertheless, implementation challenges remain, particularly concerning game design quality, educators’ readiness to act as facilitators, and variations in participants’ levels of experience. This study concludes that GBL represents a transformative approach in teacher education, with implications for the development of more practical, collaborative, and sustainably technology-integrated curricula.

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Journal
SHILAP Revista de lepidopterología
Published
2025-10-01
DOI
https://doi.org/10.23887/jlls.v8i3.103047
Primary Topic
Educational Games and Gamification
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article
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article

Game-Based Learning in Improving The Pedagogic Competence of Prospective Elementary School Teachers: A Systematic Literature Review

Berta Apriza, Rohmani, Asri Widia Ningrum, Yasinta Mahendra et al.
SHILAP Revista de lepidopterología
Educational Games and Gamification
article

Game-Based Learning in Improving The Pedagogic Competence of Prospective Elementary School Teachers: A Systematic Literature Review

Berta Apriza, Rohmani, Asri Widia Ningrum, Yasinta Mahendra, Bunga Adelia
article en

Abstract

Strengthening the pedagogical competence of prospective elementary school teachers in the digital era is essential due to the growing demand for innovative, technology-integrated learning. Although Game-Based Learning (GBL) has strong potential to support this process, its implementation still faces conceptual and practical challenges. This study aims to critically analyze and synthesize scientific findings on the effectiveness of GBL in improving the pedagogical competence of prospective elementary school teachers. This study employs a Systematic Literature Review (SLR) approach guided by the PRISMA framework, analyzing ten relevant scientific articles published between 2020 and 2024. Data were collected through systematic searches of reputable academic databases and analyzed using thematic analysis techniques. The findings indicate that GBL contributes positively to the improvement of learning motivation, collaboration, creativity, digital competence, and the development of pedagogical mindsets that are adaptive to technology. Furthermore, direct involvement of prospective teachers in designing and playing educational games was found to have a more significant pedagogical impact than purely theoretical approaches. Nevertheless, implementation challenges remain, particularly concerning game design quality, educators’ readiness to act as facilitators, and variations in participants’ levels of experience. This study concludes that GBL represents a transformative approach in teacher education, with implications for the development of more practical, collaborative, and sustainably technology-integrated curricula.

SHILAP Revista de lepidopterología
Universitas Muhammadiyah Sukabumi (ID), Universitas Muhammadiyah Lampung (ID)
Openalex Percentile: Top 16%
Educational Games and Gamification
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Game-Based Learning in Improving The Pedagogic Competence of Prospective Elementary School Teachers: A Systematic Literature Review — Berta Apriza, Rohmani, et al. · SHILAP Revista de lepidopterología (2025) | TGRS Research Map | TGRS