Coding-Based AR Puzzle Media to Improve Mutual Cooperation and Computational Thinking in Elementary School Students

The limited development of students’ collaboration attitudes as part of the Pancasila Student Profile and insufficient computational thinking skills remain major challenges in elementary science and social studies (IPAS) learning. These challenges are exacerbated by the suboptimal use of interactive and technology-integrated learning media. This study aims to develop, validate, analyze user responses to, and examine the effectiveness of a coding-based augmented reality (AR) puzzle medium in enhancing students’ collaboration attitudes and computational thinking skills. This research employed a research and development design using the ADDIE model and involved 30 elementary school students as research participants. Data were collected through interviews, observations, and questionnaires, supported by expert validation sheets, student response questionnaires, computational thinking tests, and collaboration attitude observation rubrics. Data were analyzed using quantitative and qualitative techniques, with content validity assessed through the Content Validity Index (CVI), descriptive statistics used to analyze student responses, and a paired sample t-test applied to examine the effectiveness of the developed media. The findings indicate that the coding-based AR puzzle medium demonstrates high validity, receives very positive responses from students, and is conceptually effective in strengthening collaboration attitudes and improving computational thinking skills in IPAS learning. It can be concluded that the developed medium has strong potential as an innovative learning resource to foster exploratory, contextual, and interactive learning experiences while supporting meaningful technology integration in elementary education.

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Publication Details

Journal
Thinking Skills and Creativity Journal
Published
2025-04-25
DOI
https://doi.org/10.23887/tscj.v8i1.92907
Primary Topic
Augmented Reality Applications
Type
article
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article

Coding-Based AR Puzzle Media to Improve Mutual Cooperation and Computational Thinking in Elementary School Students

Ni Made Daini Vitri Sinta Sari, I Kadek Suartama
Thinking Skills and Creativity Journal
Augmented Reality Applications
article

Coding-Based AR Puzzle Media to Improve Mutual Cooperation and Computational Thinking in Elementary School Students

Ni Made Daini Vitri Sinta Sari, I Kadek Suartama
article en

Abstract

The limited development of students’ collaboration attitudes as part of the Pancasila Student Profile and insufficient computational thinking skills remain major challenges in elementary science and social studies (IPAS) learning. These challenges are exacerbated by the suboptimal use of interactive and technology-integrated learning media. This study aims to develop, validate, analyze user responses to, and examine the effectiveness of a coding-based augmented reality (AR) puzzle medium in enhancing students’ collaboration attitudes and computational thinking skills. This research employed a research and development design using the ADDIE model and involved 30 elementary school students as research participants. Data were collected through interviews, observations, and questionnaires, supported by expert validation sheets, student response questionnaires, computational thinking tests, and collaboration attitude observation rubrics. Data were analyzed using quantitative and qualitative techniques, with content validity assessed through the Content Validity Index (CVI), descriptive statistics used to analyze student responses, and a paired sample t-test applied to examine the effectiveness of the developed media. The findings indicate that the coding-based AR puzzle medium demonstrates high validity, receives very positive responses from students, and is conceptually effective in strengthening collaboration attitudes and improving computational thinking skills in IPAS learning. It can be concluded that the developed medium has strong potential as an innovative learning resource to foster exploratory, contextual, and interactive learning experiences while supporting meaningful technology integration in elementary education.

Thinking Skills and Creativity JournalVol. 8(1)
Universitas Pendidikan Ganesha (ID)
Partnerships for the goals
Openalex Percentile: Top 28%
Augmented Reality Applications
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