The effectiveness of virtual reality gamification on improving visual function of children with attention deficit hyperactivity disorder
This is the first study to utilize VR gamification as a training method for children with ADHD. While improvements in NPC and orthophoria were observed, other aspects of visual function remained largely unchanged. Further research is warranted to explore the long-term effects of this novel intervention.
Authors
- Kwang Meng Cham (ORCID: https://orcid.org/0000-0001-6051-8520)
- Hui-Ying Kuo
- Zih-Syuan Chan
- Hsin-Hui LU
- Han-Yin Sun
- Jeng-Dau Tsai
Institutions
- The University of Melbourne (AU)
- Chang Gung University (TW)
- Chang Gung Memorial Hospital (TW)
- Australian College of Optometry (AU)
- Chung Shan Medical University Hospital (TW)
- Linkou Chang Gung Memorial Hospital (TW)
- Institute of Behavioral Sciences (JP)
- Chung Shan Medical University (TW)
Publication Details
- Journal
- Applied Neuropsychology Child
- Published
- 2026-02-19
- DOI
- https://doi.org/10.1080/21622965.2026.2621290
- Primary Topic
- Attention Deficit Hyperactivity Disorder
- Type
- article
- Field-Weighted Citation Impact
- 0.00