The effectiveness of virtual reality gamification on improving visual function of children with attention deficit hyperactivity disorder

This is the first study to utilize VR gamification as a training method for children with ADHD. While improvements in NPC and orthophoria were observed, other aspects of visual function remained largely unchanged. Further research is warranted to explore the long-term effects of this novel intervention.

Authors

Institutions

Publication Details

Journal
Applied Neuropsychology Child
Published
2026-02-19
DOI
https://doi.org/10.1080/21622965.2026.2621290
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The effectiveness of virtual reality gamification on improving visual function of children with attention deficit hyperactivity disorder

Kwang Meng Cham, Hui-Ying Kuo, Zih-Syuan Chan, Hsin-Hui LU et al.
Applied Neuropsychology Child
Attention Deficit Hyperactivity Disorder
article

The effectiveness of virtual reality gamification on improving visual function of children with attention deficit hyperactivity disorder

Kwang Meng Cham, Hui-Ying Kuo, Zih-Syuan Chan, Hsin-Hui LU, Han-Yin Sun, Jeng-Dau Tsai
article en

Abstract

This is the first study to utilize VR gamification as a training method for children with ADHD. While improvements in NPC and orthophoria were observed, other aspects of visual function remained largely unchanged. Further research is warranted to explore the long-term effects of this novel intervention.

Applied Neuropsychology Child
The University of Melbourne (AU), Chang Gung University (TW), Chang Gung Memorial Hospital (TW), Australian College of Optometry (AU), Chung Shan Medical University Hospital (TW), Linkou Chang Gung Memorial Hospital (TW), Institute of Behavioral Sciences (JP), Chung Shan Medical University (TW)
Openalex Percentile: Top 54%
Attention Deficit Hyperactivity Disorder
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The effectiveness of virtual reality gamification on improving visual function of children with attention deficit hyperactivity disorder — Kwang Meng Cham, Hui-Ying Kuo, et al. · Applied Neuropsychology Child (2026) | TGRS Research Map | TGRS