Beyond Quantitative Goals : Design for Qualitative Goals and their Quantitative Subgoals

Goals, as key aspects of users’ motivation, have been much explored in personal informatics and behaviour change, albeit with an emphasis on single-domain, individual, and quantitative goals with limited account for users’ intrinsic motivation. This half-day workshop aims to address these gaps through six underexplored themes focusing on (i) designing for qualitative goals, (ii) extending the measurement of quantitative goals beyond behavioural measures, (iii) accounting for and supporting users’ intrinsic motivation, (iv) critical approach to goal setting, (v) supporting multiple-domain goals and social goals, and (vi) addressing the theoretical gap of technologies for behaviour change and their interventions.

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Publication Details

Journal
Lancaster EPrints (Lancaster University)
Published
2025-11-13
Primary Topic
Innovative Human-Technology Interaction
Type
article
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Beyond Quantitative Goals : Design for Qualitative Goals and their Quantitative Subgoals

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Beyond Quantitative Goals : Design for Qualitative Goals and their Quantitative Subgoals

Elena Agapie, Jasmin Niess, Sruzan Lolla, Ruben Gouveia, Pawel W. Wozniak, Corina Sas
article en

Abstract

Goals, as key aspects of users’ motivation, have been much explored in personal informatics and behaviour change, albeit with an emphasis on single-domain, individual, and quantitative goals with limited account for users’ intrinsic motivation. This half-day workshop aims to address these gaps through six underexplored themes focusing on (i) designing for qualitative goals, (ii) extending the measurement of quantitative goals beyond behavioural measures, (iii) accounting for and supporting users’ intrinsic motivation, (iv) critical approach to goal setting, (v) supporting multiple-domain goals and social goals, and (vi) addressing the theoretical gap of technologies for behaviour change and their interventions.

Lancaster EPrints (Lancaster University)
Reduced inequalities
Openalex Percentile: Top 24%
Innovative Human-Technology Interaction
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