How do gestural interactions support visuospatial cognition in <scp>STEM</scp> learning?
Abstract Existing literature shows that touchscreen devices can support learning of visuospatially rich STEM content. However, the mechanisms by which touchscreen devices support cognition in learning remains unclear. This study examined how gestural interactions afforded by touchscreen devices support visuospatial cognition in STEM learning by comparing touch‐based gestural input with mouse input. This quasi‐experimental study was conducted during the implementation of an elementary cryptology and cybersecurity curriculum in afterschool settings. Data included measures of student performance including accuracy, response time and interaction efficiency across two visuospatial learning activities. Students' cognitive individual differences including verbal and visuospatial working memory, visual processing speed and cognitive inhibitory control were measured. A learning test was administered as a pretest and a posttest. Results show that in the simpler learning task, students using touch‐based gestural input demonstrated higher interaction efficiency, longer response times and more errors. In the more challenging task, differences between the experimental and comparison groups were not significant. Working memory capacity moderated the accuracy of students' learning performance, with the influence of visuospatial and verbal working memory capacity varying based on the type of representation used in each activity. Fitts' throughput mediated the association between input type and learning outcomes of the curriculum. This study advances our understanding of the cognitive mechanisms underlying the use of touchscreen devices in STEM learning by demonstrating that efficient gestural interaction supports visuospatial cognition and learning. Practitioner notes What is already known about this topic Visuospatial cognition plays a critical role in learning STEM content. Visuospatial ability predicts a wide range of learning performance in STEM learning. Visuospatial ability can be improved through training. Touchscreen devices can support student performance in conducting visuospatial tasks. Touchscreen devices can improve learning and motivation. What this paper adds This study explores cognitive mechanisms underlying the use of touchscreen devices in STEM learning. Fitts' throughput is introduced as a measure of how efficiently learners interact with virtual representations on the interface. Learners who can interact more efficiently with virtual representations on the interface tend to achieve better learning outcomes for a visuospatially rich, elementary level cryptology and cybersecurity curriculum. Touch‐based gestural interactions enhance visuospatial learning through improved interaction efficiency. Working memory capacity moderates learning accuracy, with visuospatial and verbal working memory showing varying interaction effects depending on the representation used in digital activities. Implications for practice and policy Teachers can encourage and guide students to use gestures in both digital and unplugged learning environments for both abstract and concrete STEM tasks. Designers should create intuitive and responsive gesture‐based interfaces that align with students' natural interactions and learning needs. Educators may differentiate instruction based on students' cognitive profiles by tailoring activities to maximize engagement and comprehension. Designers could develop adaptable tools that accommodate diverse cognitive abilities, ensuring equitable access to learning opportunities.
Authors
- Christine Wusylko (ORCID: https://orcid.org/0000-0003-3449-9391)
- Pasha Antonenko
- Zhen Xu (ORCID: https://orcid.org/0000-0002-5080-7684)
- Kara Dawson (ORCID: https://orcid.org/0000-0002-1855-0719)
- Do Hyong Koh
Institutions
- Kennesaw State University (US)
- University of Florida (US)
- University of Tennessee at Knoxville (US)
Publication Details
- Journal
- British Journal of Educational Technology
- Published
- 2026-02-17
- DOI
- https://doi.org/10.1111/bjet.70053
- Primary Topic
- Visual and Cognitive Learning Processes
- Type
- article
- Field-Weighted Citation Impact
- 0.00