Learning through play: Educators’ autoethnography on gamification in medical radiation science

Further research is needed to examine its broader impact and long-term value in clinical and professional practice.

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Publication Details

Journal
Journal of medical imaging and radiation sciences
Published
2026-02-18
DOI
https://doi.org/10.1016/j.jmir.2026.102203
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning through play: Educators’ autoethnography on gamification in medical radiation science

M. Chau, E. Arruzza
Journal of medical imaging and radiation sciences
Educational Games and Gamification
article

Learning through play: Educators’ autoethnography on gamification in medical radiation science

M. Chau, E. Arruzza
article en

Abstract

Further research is needed to examine its broader impact and long-term value in clinical and professional practice.

Journal of medical imaging and radiation sciencesVol. 57(3)
Charles Sturt University (AU), SA Health (AU), The University of Adelaide (AU)
Charles Sturt University
Reduced inequalities
Openalex Percentile: Top 53%
Educational Games and Gamification
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