Real-time simulation of solar and lunar eclipses

The vision behind this work is the creation of an interactive and truly immersive photorealistic virtual Solar System. While many ingredients for such a software have been thoroughly described in the literature, a lot of research is still required to ultimately achieve this vision. Use cases for such a system include scientific data exploration, space mission planning, astronaut training, science communication, or entertainment. To pave the road towards that vision, this thesis focuses on one major missing component: The real-time simulation of realistic solar and lunar eclipses. While plenty of research has been performed in this field already, most publications are limited to render eclipses on the surface of Earth and our Moon. In this thesis we will generalize existing approaches not only to arbitrary 3D-positions between Earth and Moon but also to other celestial bodies and their moons. This requires a novel parametrization of the 3D shadow volume behind a celestial occluder, as well as a generalized approach for simulating light scattering in planetary atmospheres. All contributions are implemented and evaluated in the context of the existing open source software CosmoScout VR.

Authors

Publication Details

Journal
Media (https://www.suub.uni-bremen.de/)
Published
2026-01-28
DOI
https://doi.org/10.26092/elib/5481
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Real-time simulation of solar and lunar eclipses

Simon Schneegans
Media (https://www.suub.uni-bremen.de/)
Computer Graphics and Visualization Techniques
article

Real-time simulation of solar and lunar eclipses

Simon Schneegans
article en

Abstract

The vision behind this work is the creation of an interactive and truly immersive photorealistic virtual Solar System. While many ingredients for such a software have been thoroughly described in the literature, a lot of research is still required to ultimately achieve this vision. Use cases for such a system include scientific data exploration, space mission planning, astronaut training, science communication, or entertainment. To pave the road towards that vision, this thesis focuses on one major missing component: The real-time simulation of realistic solar and lunar eclipses. While plenty of research has been performed in this field already, most publications are limited to render eclipses on the surface of Earth and our Moon. In this thesis we will generalize existing approaches not only to arbitrary 3D-positions between Earth and Moon but also to other celestial bodies and their moons. This requires a novel parametrization of the 3D shadow volume behind a celestial occluder, as well as a generalized approach for simulating light scattering in planetary atmospheres. All contributions are implemented and evaluated in the context of the existing open source software CosmoScout VR.

Media (https://www.suub.uni-bremen.de/)
Openalex Percentile: Top 55%
Computer Graphics and Visualization Techniques
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Real-time simulation of solar and lunar eclipses — Simon Schneegans · Media (https://www.suub.uni-bremen.de/) (2026) | TGRS Research Map | TGRS