Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials

This study provides the first quantitative synthesis of the effects of gamified swallowing exercises. The results demonstrate that gamified swallowing exercises improve swallowing function and enhance adherence, suggesting that gamified swallowing exercises are a promising method for swallowing rehabilitation. However, the overall risk of bias across included studies and the suboptimal evidence quality reduce the certainty of the current evidence. Therefore, the findings should be interpreted with caution. The small number of high-quality RCTs, reliance on additional equipment, and limited standardization of gamified interventions further limit clinical generalizability. Future research should focus on large-scale, robustly designed RCTs, while designing etiology-specific games and developing more accessible rehabilitation equipment, such as smartphones, could enhance the overall effects and facilitate the widespread adoption of these interventions in remote and home care settings.

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Publication Details

Journal
JMIR Serious Games
Published
2026-02-17
DOI
https://doi.org/10.2196/82017
Primary Topic
Dysphagia Assessment and Management
Type
article
Field-Weighted Citation Impact
0.00
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article

Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Jijia Liu, Qin Li, Meijun Ou, Xianghua Xu et al.
JMIR Serious Games
Dysphagia Assessment and Management
article

Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Jijia Liu, Qin Li, Meijun Ou, Xianghua Xu, Mengyao Yan
article en

Abstract

This study provides the first quantitative synthesis of the effects of gamified swallowing exercises. The results demonstrate that gamified swallowing exercises improve swallowing function and enhance adherence, suggesting that gamified swallowing exercises are a promising method for swallowing rehabilitation. However, the overall risk of bias across included studies and the suboptimal evidence quality reduce the certainty of the current evidence. Therefore, the findings should be interpreted with caution. The small number of high-quality RCTs, reliance on additional equipment, and limited standardization of gamified interventions further limit clinical generalizability. Future research should focus on large-scale, robustly designed RCTs, while designing etiology-specific games and developing more accessible rehabilitation equipment, such as smartphones, could enhance the overall effects and facilitate the widespread adoption of these interventions in remote and home care settings.

JMIR Serious GamesVol. 14
Central South University (CN), Hunan Normal University (CN), Hunan Cancer Hospital (CN), Second Affiliated Hospital of Hunan University of Traditional Chinese Medicine (CN)
Zero hunger
Openalex Percentile: Top 51%
Dysphagia Assessment and Management
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