Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games
IVR games, particularly Fruit Ninja and Beat Saber, show promise for upper extremity rehabilitation by promoting motor and cardiovascular engagement. Age- and gender-related differences should inform individualized therapeutic applications. Future studies should explore these games in clinical populations.
Authors
- Bruna de Souza da Silva
- Yuping Chen
- Halley Riley
Institutions
- Georgia State University (US)
Publication Details
- Journal
- Games for Health Journal
- Published
- 2026-02-17
- DOI
- https://doi.org/10.1177/2161783x251414693
- Primary Topic
- Stroke Rehabilitation and Recovery
- Type
- article
- Field-Weighted Citation Impact
- 0.00