Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games

IVR games, particularly Fruit Ninja and Beat Saber, show promise for upper extremity rehabilitation by promoting motor and cardiovascular engagement. Age- and gender-related differences should inform individualized therapeutic applications. Future studies should explore these games in clinical populations.

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Publication Details

Journal
Games for Health Journal
Published
2026-02-17
DOI
https://doi.org/10.1177/2161783x251414693
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
0.00
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article

Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games

Bruna de Souza da Silva, Yuping Chen, Halley Riley
Games for Health Journal
Stroke Rehabilitation and Recovery
article

Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games

Bruna de Souza da Silva, Yuping Chen, Halley Riley
article en

Abstract

IVR games, particularly Fruit Ninja and Beat Saber, show promise for upper extremity rehabilitation by promoting motor and cardiovascular engagement. Age- and gender-related differences should inform individualized therapeutic applications. Future studies should explore these games in clinical populations.

Games for Health Journal
Georgia State University (US)
Gender equality
Openalex Percentile: Top 51%
Stroke Rehabilitation and Recovery
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Potential Use of Immersive Virtual Reality for Upper Extremity Rehabilitation: Commercially Available Games — Bruna de Souza da Silva, Yuping Chen, et al. · Games for Health Journal (2026) | TGRS Research Map | TGRS