Effects of annotations and quizzes in a classroom-based immersive virtual field trip

Immersive virtual reality, and especially virtual field trips, can spark learners’ interest and promote the learning of STEM content. However, immersive virtual reality can also increase visual and navigational demands, which may elevate cognitive load and complicate the use of conventional study strategies. To overcome these challenges, research is needed to determine which instructional support measures make learning in VR more effective. Among support methods that may be suitable for VR in STEM education are annotations (i.e., labeling of important terms) and quizzes (i.e., self-assessment through questions). We conducted an experiment with N = 126 10th graders in a school setting. Participants engaged in a science learning environment with explanatory figures and auditory explanations. The experiment used a 2 × 2 factorial approach, with annotations and quizzes as the two instructional support conditions. We used a recall and a comprehension knowledge test, a cognitive load scale, and a simulation sickness survey as instruments. Annotations enhanced only recall knowledge, indicating that they can promote lower cognitive knowledge levels. Quizzes, on the other hand, did not impact the learning of either type of knowledge. We also investigated the extent to which annotations and quizzes affect the feeling of presence and different facets of cognitive load. Quizzes reduced the feeling of presence significantly while neither annotations nor quizzes impacted cognitive load. However, our results indicate strong effects of covariates respectively cyber sickness and prior knowledge. These suggest that the underlying learning processes and side effects of framing conditions have to be further analyzed in detail. • This study describes an immersive virtual field trip in a real classroom setting. • Learners worked during a regular lecture with VR headsets. • Students acquired comprehensive knowledge about wastewater treatment in 35 min. • Annotations enhanced recall knowledge and quizzes reduced the feeling of presence. • Strong effects of covariates like cyber sickness and prior knowledge were found.

Authors

Institutions

Publication Details

Journal
Computers & Education X Reality
Published
2026-02-17
DOI
https://doi.org/10.1016/j.cexr.2026.100140
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effects of annotations and quizzes in a classroom-based immersive virtual field trip

Bernhard Ertl, Bianca Watzka, Maximilian C. Fink, Carina Galler
Computers & Education X Reality
Virtual Reality Applications and Impacts
article

Effects of annotations and quizzes in a classroom-based immersive virtual field trip

Bernhard Ertl, Bianca Watzka, Maximilian C. Fink, Carina Galler
article en

Abstract

Immersive virtual reality, and especially virtual field trips, can spark learners’ interest and promote the learning of STEM content. However, immersive virtual reality can also increase visual and navigational demands, which may elevate cognitive load and complicate the use of conventional study strategies. To overcome these challenges, research is needed to determine which instructional support measures make learning in VR more effective. Among support methods that may be suitable for VR in STEM education are annotations (i.e., labeling of important terms) and quizzes (i.e., self-assessment through questions). We conducted an experiment with N = 126 10th graders in a school setting. Participants engaged in a science learning environment with explanatory figures and auditory explanations. The experiment used a 2 × 2 factorial approach, with annotations and quizzes as the two instructional support conditions. We used a recall and a comprehension knowledge test, a cognitive load scale, and a simulation sickness survey as instruments. Annotations enhanced only recall knowledge, indicating that they can promote lower cognitive knowledge levels. Quizzes, on the other hand, did not impact the learning of either type of knowledge. We also investigated the extent to which annotations and quizzes affect the feeling of presence and different facets of cognitive load. Quizzes reduced the feeling of presence significantly while neither annotations nor quizzes impacted cognitive load. However, our results indicate strong effects of covariates respectively cyber sickness and prior knowledge. These suggest that the underlying learning processes and side effects of framing conditions have to be further analyzed in detail. • This study describes an immersive virtual field trip in a real classroom setting. • Learners worked during a regular lecture with VR headsets. • Students acquired comprehensive knowledge about wastewater treatment in 35 min. • Annotations enhanced recall knowledge and quizzes reduced the feeling of presence. • Strong effects of covariates like cyber sickness and prior knowledge were found.

Computers & Education X RealityVol. 8
Universität der Bundeswehr München (DE), RWTH Aachen University (DE)
Clean water and sanitation
Openalex Percentile: Top 58%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.