Official onsite event versus unofficial streaming: Understanding the wellbeing formation in esports spectatorship

This study explores how esports spectators' motivations lead to psychological benefits in two settings: official onsite events and unofficial online streams. The benefits examined are flow experience and subjective wellbeing. A professional research company conducted a cross-sectional survey of 400 South Korean esports consumers with 200 per viewing context. We used partial least squares structural equation modelling (PLS-SEM) to test the hypothesised relationships. The results showed that all three motivations predicted flow for onsite spectators, while only skill-based and relationship-based motivations influenced flow for online viewers. Entertainment-based motivations directly enhanced wellbeing in both contexts, while relationship-based motivations predicted wellbeing only for online viewers. Flow experience contributed significantly to wellbeing in both groups and fully mediated the skill-based motivation-wellbeing relationship. Despite these variations, multigroup analysis showed no significant differences between viewing contexts. These findings demonstrate that fundamental psychological mechanisms remain consistent across viewing contexts. • Flow experience fully mediates the relationship between skill-based motivations and wellbeing for both official onsite spectatorship and unofficial online viewership. • Entertainment-based motivations of esports consumption directly enhance wellbeing for both viewing contexts. • Permutation multigroup analysis confirms that the psychological pathway from motivation to wellbeing is consistent, showing no significant structural differences between onsite and online viewing contexts. • The study validates and extends Barney and Pennington's (2023) second order motivational framework in two different viewing contexts.

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Publication Details

Journal
Computers in Human Behavior
Published
2026-02-17
DOI
https://doi.org/10.1016/j.chb.2026.108950
Primary Topic
Flow Experience in Various Fields
Type
article
Field-Weighted Citation Impact
0.00
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article

Official onsite event versus unofficial streaming: Understanding the wellbeing formation in esports spectatorship

Hee Jung Hong, Sungkyung Kim
Computers in Human Behavior
Flow Experience in Various Fields
article

Official onsite event versus unofficial streaming: Understanding the wellbeing formation in esports spectatorship

Hee Jung Hong, Sungkyung Kim
article en

Abstract

This study explores how esports spectators' motivations lead to psychological benefits in two settings: official onsite events and unofficial online streams. The benefits examined are flow experience and subjective wellbeing. A professional research company conducted a cross-sectional survey of 400 South Korean esports consumers with 200 per viewing context. We used partial least squares structural equation modelling (PLS-SEM) to test the hypothesised relationships. The results showed that all three motivations predicted flow for onsite spectators, while only skill-based and relationship-based motivations influenced flow for online viewers. Entertainment-based motivations directly enhanced wellbeing in both contexts, while relationship-based motivations predicted wellbeing only for online viewers. Flow experience contributed significantly to wellbeing in both groups and fully mediated the skill-based motivation-wellbeing relationship. Despite these variations, multigroup analysis showed no significant differences between viewing contexts. These findings demonstrate that fundamental psychological mechanisms remain consistent across viewing contexts. • Flow experience fully mediates the relationship between skill-based motivations and wellbeing for both official onsite spectatorship and unofficial online viewership. • Entertainment-based motivations of esports consumption directly enhance wellbeing for both viewing contexts. • Permutation multigroup analysis confirms that the psychological pathway from motivation to wellbeing is consistent, showing no significant structural differences between onsite and online viewing contexts. • The study validates and extends Barney and Pennington's (2023) second order motivational framework in two different viewing contexts.

Computers in Human BehaviorVol. 179
University of Stirling (GB)
Openalex Percentile: Top 55%
Flow Experience in Various Fields
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