ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Realtime Embodied Social Interaction

Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct , a dual-system framework that manages these time-critical requirements by integrating a low-latency Behavioral System for streaming multimodal interaction with a slower Cognitive System that performs long-horizon social reasoning and produces high-level proactive intentions. The Cognitive System incorporates an efficient memory mechanism and a user-motivation prediction module to reason over accumulated dialogue and visual context and determine when proactive intervention is appropriate. The Behavioral System further includes an intention-conditioned streaming flow-matching motion generator with a disentangled Control-Net branch, which translates deliberative intentions into continuous nonverbal behavior without disrupting interaction fluency. We deploy ProAct on a physical humanoid robot and validate the framework through comprehensive experiments, including real-world user studies, motion-generation benchmarks, and evaluation on ProActBench , a new, targeted benchmark for evaluating proactive trigger detection and restraint in embodied interaction. Code and ProActBench will be released at https://proactrobot.github.io/.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2026-11-09
DOI
https://doi.org/10.1145/3842576
Citations
8
Primary Topic
Social Robot Interaction and HRI
Type
article
Field-Weighted Citation Impact
33.66
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article

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Realtime Embodied Social Interaction

Yusen Feng, Zeyi Zhang, Ruijie Zhao, Hanyu Ji et al.
8 citations
ACM Transactions on Graphics
Social Robot Interaction and HRI
33.66
article

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Realtime Embodied Social Interaction

Yusen Feng, Zeyi Zhang, Ruijie Zhao, Hanyu Ji, Libin Liu, Biao Jiang, Zixi Kang
article en
8 citations

Abstract

Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satisfied under a strict latency budget, making them difficult to meet simultaneously. We present ProAct , a dual-system framework that manages these time-critical requirements by integrating a low-latency Behavioral System for streaming multimodal interaction with a slower Cognitive System that performs long-horizon social reasoning and produces high-level proactive intentions. The Cognitive System incorporates an efficient memory mechanism and a user-motivation prediction module to reason over accumulated dialogue and visual context and determine when proactive intervention is appropriate. The Behavioral System further includes an intention-conditioned streaming flow-matching motion generator with a disentangled Control-Net branch, which translates deliberative intentions into continuous nonverbal behavior without disrupting interaction fluency. We deploy ProAct on a physical humanoid robot and validate the framework through comprehensive experiments, including real-world user studies, motion-generation benchmarks, and evaluation on ProActBench , a new, targeted benchmark for evaluating proactive trigger detection and restraint in embodied interaction. Code and ProActBench will be released at https://proactrobot.github.io/.

ACM Transactions on GraphicsVol. 45(6)
Peking University (CN)
Openalex Percentile: Top 0%
Social Robot Interaction and HRI
33.66
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