Reflection at Design Actualization (RDA): A Tool and Process For Research Through Game Design

There is a growing interest in researching game design processes, artifacts, and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions where rich tacit information is often situated, and b) visually tracking the project’s growth and evolution. To address this gap, we present Reflection at Design Actualization (RDA), an open source tool and process for collecting granular reflections at playtesting moments and automatically recording the playtests, bringing reflection and data collection closer to the point where design decisions concretize. Three researchers engaged with and evaluated RDA in three varied game development projects, adhering to the principles of autobiographical design. We illustrate the designer experience with RDA through three themes, namely, designer-routine compromise, designer-researcher persona consolidation, and mirror effect of RDA. We further discuss the tool’s challenges and share each designer’s personal experience as case studies.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831301
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Reflection at Design Actualization (RDA): A Tool and Process For Research Through Game Design

Andrés Lucero, Perttu Hämäläinen, S A Ahmed, Prabhav Bhatnagar et al.
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
article

Reflection at Design Actualization (RDA): A Tool and Process For Research Through Game Design

Andrés Lucero, Perttu Hämäläinen, S A Ahmed, Prabhav Bhatnagar, Jianheng He
article en

Abstract

There is a growing interest in researching game design processes, artifacts, and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions where rich tacit information is often situated, and b) visually tracking the project’s growth and evolution. To address this gap, we present Reflection at Design Actualization (RDA), an open source tool and process for collecting granular reflections at playtesting moments and automatically recording the playtests, bringing reflection and data collection closer to the point where design decisions concretize. Three researchers engaged with and evaluated RDA in three varied game development projects, adhering to the principles of autobiographical design. We illustrate the designer experience with RDA through three themes, namely, designer-routine compromise, designer-researcher persona consolidation, and mirror effect of RDA. We further discuss the tool’s challenges and share each designer’s personal experience as case studies.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University College London (GB), Aalto University (FI)
Openalex Percentile: Top 94%
Digital Games and Media
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