Blunder prediction in chess

The ability to predict blunders in chess plays a crucial role in improving players’ performance and enabling strategic decision-making. We introduce a novel, scalable, and personalized blunder prediction model for chess. Unlike prior work requiring a separate model per player, our unified architecture learns a collaborative user embedding space, allowing it to generalize weaknesses across players and new users. Our hybrid model, inspired by Deep Factorization Machines (DeepFM), fuses a frozen pre-trained CNN (for board embeddings) with dynamically learned user embeddings to model player-board interactions while still utilizing metadata about the state of the board and the user. We demonstrate that this latent ’blunder profile’ is a significantly more powerful predictor of error than a player’s explicit Elo rating. The system achieves state-of-the-art performance (0.801 AUC) on both immediate and non-immediate blunders, offering an efficient and data-sparse-friendly solution for personalized chess analysis. Ultimately, this approach demonstrates the practical viability of deep personalization in complex strategy games, facilitating highly efficient, user-centric learning environments.

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Publication Details

Journal
Applied Intelligence
Published
2026-02-01
DOI
https://doi.org/10.1007/s10489-026-07131-2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Blunder prediction in chess

Yarden Rokach
Applied Intelligence
Artificial Intelligence in Games
article

Blunder prediction in chess

Yarden Rokach
article en

Abstract

The ability to predict blunders in chess plays a crucial role in improving players’ performance and enabling strategic decision-making. We introduce a novel, scalable, and personalized blunder prediction model for chess. Unlike prior work requiring a separate model per player, our unified architecture learns a collaborative user embedding space, allowing it to generalize weaknesses across players and new users. Our hybrid model, inspired by Deep Factorization Machines (DeepFM), fuses a frozen pre-trained CNN (for board embeddings) with dynamically learned user embeddings to model player-board interactions while still utilizing metadata about the state of the board and the user. We demonstrate that this latent ’blunder profile’ is a significantly more powerful predictor of error than a player’s explicit Elo rating. The system achieves state-of-the-art performance (0.801 AUC) on both immediate and non-immediate blunders, offering an efficient and data-sparse-friendly solution for personalized chess analysis. Ultimately, this approach demonstrates the practical viability of deep personalization in complex strategy games, facilitating highly efficient, user-centric learning environments.

Applied IntelligenceVol. 56(4)
Ben-Gurion University of the Negev (IL)
Peace, Justice and strong institutions
Openalex Percentile: Top 57%
Artificial Intelligence in Games
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