Development of a Conversational Game Support Agent that Uses Peer Learning to Create a Sense of Rivalry According to the User’s Skill Level

Authors

Institutions

Publication Details

Journal
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
Published
2026-02-14
DOI
https://doi.org/10.3156/jsoft.38.1_551
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of a Conversational Game Support Agent that Uses Peer Learning to Create a Sense of Rivalry According to the User’s Skill Level

Daisuke Katagami, Tomoki MIYAMOTO, Roki SAKAMOTO
Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
Educational Games and Gamification
article

Development of a Conversational Game Support Agent that Uses Peer Learning to Create a Sense of Rivalry According to the User’s Skill Level

Daisuke Katagami, Tomoki MIYAMOTO, Roki SAKAMOTO
article en

Abstract

No abstract available for this paper.
Journal of Japan Society for Fuzzy Theory and Intelligent InformaticsVol. 38(1)
University of Electro-Communications (JP), Tokyo Polytechnic University (JP)
Openalex Percentile: Top 57%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.