Meaning in Videogames

This paper looks at the current discourse surrounding meaning generation in videogames. We examine theories on the generation of meaning through narratives, and game mechanics and action. Recognising their effectiveness, we present an alternative based on the friction between narrative, mechanics, and action for generating meaning. Our primary goal is to complement existing paradigms, thus presenting creatives with a broader notion of how the articulation of game spaces and properties catalyse meaning. Our second goal is to elucidate on abstract concepts that have been explored through this ludonarrative friction. We use a qualitative and argumentative approach, based on in-depth assessments of some case studies. We find that: 1) meaning can be generated through ludonarrative friction; 2) designers have different pathways for projecting meaning in their games; 3) players often embody structural power through mechanics, perspective and physics; 4) thoughtful games frequently dispute our perception of a permanent and always rational self; 5) morality is challenging and context-dependent, often with substantial personal cost; 6) games can translate ideology or trauma into mechanics the player must interact directly with; and 7) games embrace the temporal deconstruction of meaning. Considering ludonarrative friction, future studies must embrace different ideas outside the ideological frame addressed here.

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Publication Details

Journal
PROA-UA
Published
2025-06-30
DOI
https://doi.org/10.34624/jdmi.v8i20.40465
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Meaning in Videogames

João Pedro Ribeiro
PROA-UA
Digital Games and Media
article

Meaning in Videogames

João Pedro Ribeiro
article en

Abstract

This paper looks at the current discourse surrounding meaning generation in videogames. We examine theories on the generation of meaning through narratives, and game mechanics and action. Recognising their effectiveness, we present an alternative based on the friction between narrative, mechanics, and action for generating meaning. Our primary goal is to complement existing paradigms, thus presenting creatives with a broader notion of how the articulation of game spaces and properties catalyse meaning. Our second goal is to elucidate on abstract concepts that have been explored through this ludonarrative friction. We use a qualitative and argumentative approach, based on in-depth assessments of some case studies. We find that: 1) meaning can be generated through ludonarrative friction; 2) designers have different pathways for projecting meaning in their games; 3) players often embody structural power through mechanics, perspective and physics; 4) thoughtful games frequently dispute our perception of a permanent and always rational self; 5) morality is challenging and context-dependent, often with substantial personal cost; 6) games can translate ideology or trauma into mechanics the player must interact directly with; and 7) games embrace the temporal deconstruction of meaning. Considering ludonarrative friction, future studies must embrace different ideas outside the ideological frame addressed here.

PROA-UA
Universidade do Porto (PT)
Peace, Justice and strong institutions
Openalex Percentile: Top 14%
Digital Games and Media
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Meaning in Videogames — João Pedro Ribeiro · PROA-UA (2025) | TGRS Research Map | TGRS