Gaming perceptions, coplaying, and social support: A two‐study examination

Abstract Objective From a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator. Background Video games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective. Method The conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female). We estimated a structural equation model for the hypothesized full mediation model in each study. Results The hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners. Conclusion The findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples. Implications The findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial.

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Publication Details

Journal
Family Relations
Published
2026-02-13
DOI
https://doi.org/10.1111/fare.70098
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Gaming perceptions, coplaying, and social support: A two‐study examination

Minel Guler, Benjamin Burke
Family Relations
Impact of Technology on Adolescents
article

Gaming perceptions, coplaying, and social support: A two‐study examination

Minel Guler, Benjamin Burke
article en

Abstract

Abstract Objective From a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator. Background Video games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective. Method The conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female). We estimated a structural equation model for the hypothesized full mediation model in each study. Results The hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners. Conclusion The findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples. Implications The findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial.

Family RelationsVol. 75(2)
Mississippi State University (US)
Openalex Percentile: Top 61%
Impact of Technology on Adolescents
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