Using Kahoot! in Teaching Statistics and Econometrics to Undergraduate Students in Economic Higher Education in the PostPandemic Era
Gamification is a very useful method of teaching in higher education. The present contributes to the literature of gamification by providing some insights on the use of Kahoot! in higher education after the COVID-19 pandemic. The results show that Kahoot! is a valuable tool to help students understand statistics and econometrics.
Authors
- Andreea Mirica
Institutions
- Bucharest University of Economic Studies (RO)
Publication Details
- Journal
- SHILAP Revista de lepidopterología
- Published
- 2026-02-01
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00