Leveling Up: A Video Game for Critical Care Nursing Education
A short, gamified intervention was well received and was associated with improved knowledge of train-of-four monitoring. Gamification may be a valuable tool for the future of clinical education.
Authors
- Connie Yang
- James Cho (ORCID: https://orcid.org/0000-0002-3147-2356)
- Daniel Saddawi-Konefka
- David Hao
- Harmony Huang
- Stephanie Chan
- Laura Ream
Institutions
- California State University, East Bay (US)
- Massachusetts General Hospital (US)
Publication Details
- Journal
- The Journal of Continuing Education in Nursing
- Published
- 2026-02-01
- DOI
- https://doi.org/10.3928/00220124-20251113-01
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00