Leveling Up: A Video Game for Critical Care Nursing Education

A short, gamified intervention was well received and was associated with improved knowledge of train-of-four monitoring. Gamification may be a valuable tool for the future of clinical education.

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Publication Details

Journal
The Journal of Continuing Education in Nursing
Published
2026-02-01
DOI
https://doi.org/10.3928/00220124-20251113-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveling Up: A Video Game for Critical Care Nursing Education

Connie Yang, James Cho, Daniel Saddawi-Konefka, David Hao et al.
The Journal of Continuing Education in Nursing
Educational Games and Gamification
article

Leveling Up: A Video Game for Critical Care Nursing Education

Connie Yang, James Cho, Daniel Saddawi-Konefka, David Hao, Harmony Huang, Stephanie Chan, Laura Ream
article en

Abstract

A short, gamified intervention was well received and was associated with improved knowledge of train-of-four monitoring. Gamification may be a valuable tool for the future of clinical education.

The Journal of Continuing Education in NursingVol. 57(2)
California State University, East Bay (US), Massachusetts General Hospital (US)
Quality Education
Openalex Percentile: Top 58%
Educational Games and Gamification
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