162. Digital twin campus intervention for stress adaptation in university students with depressive symptoms

Abstract Background Rates of depression among college students keep rising, with 20–30% showing symptoms worldwide. Academic and life stress, along with poor adaptation, drive this trend. Traditional counseling requires personal disclosure and long sessions, leading to low help-seeking rates. Digital-twin technology creates an immersive virtual campus and offers a VR-based mental-health approach, but its use in stress-adaptation training for depression remains limited. This study integrates a digital-twin campus with Cognitive Behavioral Therapy (CBT) to build a virtual stress-coping system grounded in real settings. The goal is to test its effectiveness in improving depressive symptoms and stress adaptation, supporting intelligent mental-health systems. Methods A single-blind randomized controlled trial recruited 210 university students aged 18 to 24 from two universities, all with Beck Depression Inventory-II (BDI-II) scores between 13 and 28. Participants were randomly assigned to a digital-twin intervention group (n = 105) or traditional CBT control group (n = 105). The intervention used a Unity-based VR “Smart Campus Mental Training System,” delivered via headsets, for 10 weeks. Training included: (1) Exposure training: gradual exposure to 12 types of academic, interpersonal, and daily-life stressors; (2) Cognitive restructuring: AI-guided identification and modification of negative automatic thoughts; (3) Behavioral activation: social, physical, and interest-related activities with gamified reinforcement. Primary outcome: BDI-II. Secondary outcomes: Perceived Stress Scales-14 (PSS-14) and Coping Inventory for Stressful Situations (CISS). Assessments occurred at baseline, week 5, 10, and 16 follow-up. Results The main outcomes are shown in Table 1. As shown in Table 1, at mid-intervention (5 weeks), the digital twins group’s BDI-II score decreased from 21.3 ± 4.2 at baseline to 14.6 ± 3.8, and further to 9.2 ± 3.5 at intervention completion (10 weeks), representing a 12.1-point reduction compared to 9.1 points in the control group (p<.001, Cohen’s d = 0.65). The digital twins group also showed greater reductions in PSS-14 scores (12.7 vs. 8.8 points) and larger improvements in CISS scores (14.6 points), indicating enhanced adaptive coping strategies. At follow-up (16 weeks), therapeutic effects remained stable in the digital twins group (10.1 ± 3.9) compared to controls (12.5 ± 4.6, p<.001, Cohen’s d = 0.57). Discussion This study showed that the digital twin–based VR intervention produced greater reductions in depressive symptoms and perceived stress than traditional CBT across the intervention and follow-up periods. Participants in the VR group also demonstrated more effective coping strategies, suggesting that immersive environments can strengthen cognitive and behavioral change. These findings indicate that integrating VR technology into campus-based mental health services may offer a practical and effective approach for supporting students with mild to moderate depression. Future studies with longer follow-ups and broader samples can further validate the stability and generalizability of these results.

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Publication Details

Journal
Schizophrenia Bulletin
Published
2026-02-01
DOI
https://doi.org/10.1093/schbul/sbag003.160
Primary Topic
Digital Mental Health Interventions
Type
article
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article

162. Digital twin campus intervention for stress adaptation in university students with depressive symptoms

Huashan Zhou
Schizophrenia Bulletin
Digital Mental Health Interventions
article

162. Digital twin campus intervention for stress adaptation in university students with depressive symptoms

Huashan Zhou
article en

Abstract

Abstract Background Rates of depression among college students keep rising, with 20–30% showing symptoms worldwide. Academic and life stress, along with poor adaptation, drive this trend. Traditional counseling requires personal disclosure and long sessions, leading to low help-seeking rates. Digital-twin technology creates an immersive virtual campus and offers a VR-based mental-health approach, but its use in stress-adaptation training for depression remains limited. This study integrates a digital-twin campus with Cognitive Behavioral Therapy (CBT) to build a virtual stress-coping system grounded in real settings. The goal is to test its effectiveness in improving depressive symptoms and stress adaptation, supporting intelligent mental-health systems. Methods A single-blind randomized controlled trial recruited 210 university students aged 18 to 24 from two universities, all with Beck Depression Inventory-II (BDI-II) scores between 13 and 28. Participants were randomly assigned to a digital-twin intervention group (n = 105) or traditional CBT control group (n = 105). The intervention used a Unity-based VR “Smart Campus Mental Training System,” delivered via headsets, for 10 weeks. Training included: (1) Exposure training: gradual exposure to 12 types of academic, interpersonal, and daily-life stressors; (2) Cognitive restructuring: AI-guided identification and modification of negative automatic thoughts; (3) Behavioral activation: social, physical, and interest-related activities with gamified reinforcement. Primary outcome: BDI-II. Secondary outcomes: Perceived Stress Scales-14 (PSS-14) and Coping Inventory for Stressful Situations (CISS). Assessments occurred at baseline, week 5, 10, and 16 follow-up. Results The main outcomes are shown in Table 1. As shown in Table 1, at mid-intervention (5 weeks), the digital twins group’s BDI-II score decreased from 21.3 ± 4.2 at baseline to 14.6 ± 3.8, and further to 9.2 ± 3.5 at intervention completion (10 weeks), representing a 12.1-point reduction compared to 9.1 points in the control group (p<.001, Cohen’s d = 0.65). The digital twins group also showed greater reductions in PSS-14 scores (12.7 vs. 8.8 points) and larger improvements in CISS scores (14.6 points), indicating enhanced adaptive coping strategies. At follow-up (16 weeks), therapeutic effects remained stable in the digital twins group (10.1 ± 3.9) compared to controls (12.5 ± 4.6, p<.001, Cohen’s d = 0.57). Discussion This study showed that the digital twin–based VR intervention produced greater reductions in depressive symptoms and perceived stress than traditional CBT across the intervention and follow-up periods. Participants in the VR group also demonstrated more effective coping strategies, suggesting that immersive environments can strengthen cognitive and behavioral change. These findings indicate that integrating VR technology into campus-based mental health services may offer a practical and effective approach for supporting students with mild to moderate depression. Future studies with longer follow-ups and broader samples can further validate the stability and generalizability of these results.

Schizophrenia BulletinVol. 52(Supplement_1)
Zhejiang Wanli University (CN)
No poverty
Openalex Percentile: Top 62%
Digital Mental Health Interventions
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