Deep Sketch‐Based 3D Modeling: A Survey

Abstract In the past decade, advances in artificial intelligence have revolutionised sketch‐based 3D modelling, leading to a new paradigm known as Deep Sketch‐Based 3D Modelling (). offers data‐driven methods that address the long‐standing challenges of sketch abstraction and ambiguity. keeps humans at the centre of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch‐based 3D modelling interfaces. This paper contributes a comprehensive survey of the latest DS‐3DM within a novel design space: MORPHEUS . Built upon the Input‐Model‐Output (IMO) framework, MORPHEUS categorises M odels outputting O ptions of 3D R epresentations and P arts, derived from H uman‐inputs (varying in quantity and modality), and E valuated across diverse U ser‐views and S tyles. Throughout , we highlight limitations and identify opportunities for interdisciplinary research in computer vision, computer graphics, and human–computer interaction, revealing a need for controllability and information‐rich outputs. These opportunities align design processes more closely with user' intent, responding to the growing importance of user‐centred approaches.

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Publication Details

Journal
Computer Graphics Forum
Published
2026-02-12
DOI
https://doi.org/10.1111/cgf.70302
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

Deep Sketch‐Based 3D Modeling: A Survey

Iro Armeni, Alberto Tono, James A. Landay, Jiajun Wu et al.
Computer Graphics Forum
Interactive and Immersive Displays
article

Deep Sketch‐Based 3D Modeling: A Survey

Iro Armeni, Alberto Tono, James A. Landay, Jiajun Wu, Hariharan Subramonyam, Gordon Wetzstein, Martin Fischer
article en

Abstract

Abstract In the past decade, advances in artificial intelligence have revolutionised sketch‐based 3D modelling, leading to a new paradigm known as Deep Sketch‐Based 3D Modelling (). offers data‐driven methods that address the long‐standing challenges of sketch abstraction and ambiguity. keeps humans at the centre of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch‐based 3D modelling interfaces. This paper contributes a comprehensive survey of the latest DS‐3DM within a novel design space: MORPHEUS . Built upon the Input‐Model‐Output (IMO) framework, MORPHEUS categorises M odels outputting O ptions of 3D R epresentations and P arts, derived from H uman‐inputs (varying in quantity and modality), and E valuated across diverse U ser‐views and S tyles. Throughout , we highlight limitations and identify opportunities for interdisciplinary research in computer vision, computer graphics, and human–computer interaction, revealing a need for controllability and information‐rich outputs. These opportunities align design processes more closely with user' intent, responding to the growing importance of user‐centred approaches.

Computer Graphics Forum
Stanford University (US)
Openalex Percentile: Top 62%
Interactive and Immersive Displays
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Deep Sketch‐Based 3D Modeling: A Survey — Iro Armeni, Alberto Tono, et al. · Computer Graphics Forum (2026) | TGRS Research Map | TGRS