Neurodivergent-Focused Game Accessibility: A Systematic Literature Review

Accessible digital games represent an emerging frontier for inclusion, offering both challenges and opportunities to advance the cultural participation of neurodivergent people. This study presents a systematic literature review of empirical research on game accessibility for neurodivergent players, including autistic individuals and persons with intellectual disabilities. Forty-eight studies published between 2014 and 2025 were analysed to examine how accessibility is defined, implemented, and evaluated in game design. The results reveal that accessibility is often framed as a functional or therapeutic adjustment rather than as a social or cultural right. Although growing attention has been paid to sensory and cognitive barriers, few studies adopt neurodiversity-affirming or participatory frameworks. Most remain confined to educational or rehabilitation contexts, with limited involvement of neurodivergent co-designers. The findings call for a redefinition of accessibility as a creative, ethical, and political principle central to inclusive digital culture and the neurodiversity movement.

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Journal
Disabilities
Published
2026-02-12
DOI
https://doi.org/10.3390/disabilities6010018
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

Neurodivergent-Focused Game Accessibility: A Systematic Literature Review

Pedro Fernandes, Tiago Salgueiro dos Santos, Pedro Neves, P.A. Gouveia et al.
Disabilities
Tactile and Sensory Interactions
article

Neurodivergent-Focused Game Accessibility: A Systematic Literature Review

Pedro Fernandes, Tiago Salgueiro dos Santos, Pedro Neves, P.A. Gouveia, Carla Sousa, Filipe Luz, João Freire, Mariana Rodrigues, Cátia Casimiro
article en

Abstract

Accessible digital games represent an emerging frontier for inclusion, offering both challenges and opportunities to advance the cultural participation of neurodivergent people. This study presents a systematic literature review of empirical research on game accessibility for neurodivergent players, including autistic individuals and persons with intellectual disabilities. Forty-eight studies published between 2014 and 2025 were analysed to examine how accessibility is defined, implemented, and evaluated in game design. The results reveal that accessibility is often framed as a functional or therapeutic adjustment rather than as a social or cultural right. Although growing attention has been paid to sensory and cognitive barriers, few studies adopt neurodiversity-affirming or participatory frameworks. Most remain confined to educational or rehabilitation contexts, with limited involvement of neurodivergent co-designers. The findings call for a redefinition of accessibility as a creative, ethical, and political principle central to inclusive digital culture and the neurodiversity movement.

DisabilitiesVol. 6(1)
Universidade Lusófona (PT)
Reduced inequalities
Openalex Percentile: Top 58%
Tactile and Sensory Interactions
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