Semantic understanding and controllable generation methods of AIGC in virtual reality scene construction

Existing Artificial Intelligence Generated Content (AIGC) methods often directly generate 3D geometry end-to-end from latent variables or text embeddings when processing natural language instructions, skipping the explicit planning stage of spatial layout. This results in the generated object positions, orientations, and scales not matching the semantic descriptions. To address the semantic-geometric gap and insufficient structural controllability issues of AIGC in virtual reality scene generation, this paper proposes an end-to-end framework that integrates multi-granularity semantic alignment and hierarchical constraint generation. First, a large-scale visual-language model fine-tuned from a 3D scene corpus is used to parse the user’s input natural language description, extracting object-level semantic labels, spatial relationships, and style attributes. Then, a learnable semantic-layout mapping module is used to transform high-level semantics into a 2.5D sketch with topological constraints. Based on this, a scene generator based on Neural Radiance Fields (NeRF) and diffusion prior joint optimization is constructed, applying geometric consistency loss and semantic segmentation supervision to ensure the dual fidelity of the generated 3D content in terms of structural rationality and texture details. The proposed method was compared and validated on the 3D-FRONT dataset with four baseline methods, including PROX and Scene Generative Adversarial Network (SceneGAN). Experiments show that the proposed method achieves a semantic matching accuracy of 78.4 ± 1.9%, a layout FID reduced to 21.3 ± 1.5, a user controllability score of 4.32 ± 0.47/5, a physical plausibility score of 92.3 ± 1.7, and a geometric IoU improved to 63.8 ± 1.8%, significantly outperforming other baseline models. This research confirms that by explicitly modeling the hierarchical mapping relationship between semantics, layout, and geometry, the interpretability, controllability, and engineering usability of Virtual Reality (VR) scene generation can be effectively improved, providing a systematic solution for the intelligent creation of high-fidelity VR content.

Authors

Institutions

Publication Details

Journal
Discover Computing
Published
2026-02-12
DOI
https://doi.org/10.1007/s10791-026-09991-1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Semantic understanding and controllable generation methods of AIGC in virtual reality scene construction

Jiaji Zhou, Dongdong Jia, Peng Zhuang, Chunli Wu et al.
Discover Computing
3D Shape Modeling and Analysis
article

Semantic understanding and controllable generation methods of AIGC in virtual reality scene construction

Jiaji Zhou, Dongdong Jia, Peng Zhuang, Chunli Wu, Jiabai Jin
article en

Abstract

Existing Artificial Intelligence Generated Content (AIGC) methods often directly generate 3D geometry end-to-end from latent variables or text embeddings when processing natural language instructions, skipping the explicit planning stage of spatial layout. This results in the generated object positions, orientations, and scales not matching the semantic descriptions. To address the semantic-geometric gap and insufficient structural controllability issues of AIGC in virtual reality scene generation, this paper proposes an end-to-end framework that integrates multi-granularity semantic alignment and hierarchical constraint generation. First, a large-scale visual-language model fine-tuned from a 3D scene corpus is used to parse the user’s input natural language description, extracting object-level semantic labels, spatial relationships, and style attributes. Then, a learnable semantic-layout mapping module is used to transform high-level semantics into a 2.5D sketch with topological constraints. Based on this, a scene generator based on Neural Radiance Fields (NeRF) and diffusion prior joint optimization is constructed, applying geometric consistency loss and semantic segmentation supervision to ensure the dual fidelity of the generated 3D content in terms of structural rationality and texture details. The proposed method was compared and validated on the 3D-FRONT dataset with four baseline methods, including PROX and Scene Generative Adversarial Network (SceneGAN). Experiments show that the proposed method achieves a semantic matching accuracy of 78.4 ± 1.9%, a layout FID reduced to 21.3 ± 1.5, a user controllability score of 4.32 ± 0.47/5, a physical plausibility score of 92.3 ± 1.7, and a geometric IoU improved to 63.8 ± 1.8%, significantly outperforming other baseline models. This research confirms that by explicitly modeling the hierarchical mapping relationship between semantics, layout, and geometry, the interpretability, controllability, and engineering usability of Virtual Reality (VR) scene generation can be effectively improved, providing a systematic solution for the intelligent creation of high-fidelity VR content.

Discover ComputingVol. 29(1)
Jilin College of the Arts (CN), Changchun University (CN)
Sustainable cities and communities
Openalex Percentile: Top 54%
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.