The Effect of Kahoot on EFL Students' Reading Comprehension: A Quasi-Experimental Study

Abstract : This study examined the effect of using Kahoot on students’ reading comprehension of descriptive texts in an EFL classroom. A quantitative approach employing a quasi-experimental design was used. The participants were 54 tenth-grade students from a senior high school in Palembang, Indonesia, divided into an experimental group and a control group. Data were collected through pretests and posttests consisting of 20 multiple-choice items. The findings revealed that students taught using Kahoot achieved a significantly higher posttest mean score (M = 81.85) than those taught through conventional instruction (M = 62.22). An independent samples t-test indicated a statistically significant difference between the two groups (t = –11.420, p < 0.05). These results demonstrate that the use of Kahoot had a positive and significant effect on students’ reading comprehension achievement. It can be concluded that integrating Kahoot into reading instruction is an effective pedagogical strategy for improving EFL students’ comprehension of descriptive texts. The findings suggest that game-based digital learning tools can enhance engagement and learning outcomes in secondary school English classrooms.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-02-12
DOI
https://doi.org/10.5281/zenodo.18618769
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Effect of Kahoot on EFL Students' Reading Comprehension: A Quasi-Experimental Study

Susanti Rini, Rositasari Tri, Syahri Indawan, Hakim Siti Rahmah Nur et al.
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

The Effect of Kahoot on EFL Students' Reading Comprehension: A Quasi-Experimental Study

Susanti Rini, Rositasari Tri, Syahri Indawan, Hakim Siti Rahmah Nur, Hartati Sri
article en

Abstract

Abstract : This study examined the effect of using Kahoot on students’ reading comprehension of descriptive texts in an EFL classroom. A quantitative approach employing a quasi-experimental design was used. The participants were 54 tenth-grade students from a senior high school in Palembang, Indonesia, divided into an experimental group and a control group. Data were collected through pretests and posttests consisting of 20 multiple-choice items. The findings revealed that students taught using Kahoot achieved a significantly higher posttest mean score (M = 81.85) than those taught through conventional instruction (M = 62.22). An independent samples t-test indicated a statistically significant difference between the two groups (t = –11.420, p < 0.05). These results demonstrate that the use of Kahoot had a positive and significant effect on students’ reading comprehension achievement. It can be concluded that integrating Kahoot into reading instruction is an effective pedagogical strategy for improving EFL students’ comprehension of descriptive texts. The findings suggest that game-based digital learning tools can enhance engagement and learning outcomes in secondary school English classrooms.

Zenodo (CERN European Organization for Nuclear Research)
Universitas Muhammadiyah Palembang (ID)
Quality Education
Openalex Percentile: Top 59%
Educational Games and Gamification
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The Effect of Kahoot on EFL Students' Reading Comprehension: A Quasi-Experimental Study — Susanti Rini, Rositasari Tri, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS